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Terms and Сonditions

GENERAL TERMS

These Terms and Conditions, along with any additional terms, rules, or policies referenced herein (collectively referred to as the 'Terms'), constitute a legally binding agreement between us ("We ", "Us", "Betting company", "Our(s)" and other variants of this term) - and the Website (hereinafter referred to as the “Site”) on the one hand, and an individual using gaming services on the website (hereinafter referred to as "Player", "Client" or "Bettor"). 

  1. The Betting company can amend and supplement the present rules, provisions and payout methods without prior personal notice. The terms of the previously placed wagers remain unchanged while all subsequent wagers are subject to the changed rules. 
  2. Registration, opening a deposit and making bets is allowed only to persons who are over 18 years old, who are fully responsible for both the legality of online gambling in their region of residence, and for providing information about winnings or losses to the competent authorities of their country

2.1. The Betting Company prohibits registration, opening a deposit and making bets to persons under 18 years old;

2.2. The Betting Company prohibits registration, opening a deposit and making bets to citizens of Russian Federation.

2.3. The Betting Company reserves the right to refuse registration, opening a deposit and making bets to persons:

- who are citizens and/or residents of countries that have been sanctioned by a government agency, the Curaçao Gaming Control Board;

- who are citizens and/or residents of states whose legislation does not comply with the established international standards of the Financial Action Task Force on Money Laundering (FATF) and/or states that have gaps in the strategy for combating money laundering and terrorist financing, according to the report of the Financial Action Task Force on Money Laundering (FATF).

- who have previously been excluded or self-excluded from participation in gambling.

The Betting Company prohibits registration, making deposit and bets to citizens of Afghanistan, Aruba, Australia, Austria, Belarus, Belgium, Bonaire, Curacao, Czech Republic, Estonia, France, Germany, Iran, Iraq, Ireland, Israel, Italy, Kahnawake Mohawk Territory (Canada), Latvia, Myanmar, North Korea, Ontario (Canada), Pakistan, Russia, Saba, Serbia, Singapore, Slovakia, Slovenia, Spain, St. Maarten, St. Eustatius, Sweden, The Netherlands, The Republic of Cyprus, United Kingdom, USA.

  1. The Betting company assumes that the information given by the Client during registration is completely correct. The Betting company accepts no responsibility if the Client provides the Betting company with wrong information.

    To prevent cheating and other conflicts, the Betting company may request from the Clients to provide their personal identification (documents, passport) in order to verify the information the Client has presented during registration. The Client agrees to submit all necessary documentation during registration, if requested by the Betting company.

The Player confirms their commitment to providing timely, complete, and accurate responses to any requests from the Company, including those related to the verification process, the submission of necessary documents, etc., and is aware of the possible consequences outlined in these Rules in case of non-compliance with this commitment. These consequences may include the cancellation of winnings and the unilateral termination of services provided by the Company, with the return to the Player only the deposit part of the funds that they deposited into the gaming account.

  1. In cases of possible cheatings connected to finance operations and placing wagers, the guilty will be taken to responsibility even to the extent of the criminal process.
  2. Opening of account and deposit on account will be made according to the appropriate rules.
  3. The payouts are made according to the appropriate rules.
  4. The Clients accept complete responsibility for keeping their password and account information secret. The Betting company guarantees that the information concerning the Client is kept secret. The Betting company takes no responsibility if the information is disclosed to a third part.

    Any operations confirmed with the login / gaming account number and the gaming account holder's password are valid and official. The only restriction is the balance on the gaming account. If the Client believes that the given information is lost, he/she can contact the Betting company administrator and request for a change of the current password.
  5. The betting company does not accept any responsibility for damage or losses caused by use of the site or by the contents of the site.

    The same applies to the use or misuse of the site contents by any person, inability to be connected to the site, inability to use the site, delays in site functioning or data transmitting, failures in communication lines or to any mistakes, typing errors or omissions in the contents of the site.

    The Client cannot transfer, sell, or pledge the Client’s Account to another person. This prohibition includes the transfer of any assets of value of any kind, including but not limited to ownership of accounts, winnings, deposits, bets, rights and/or claims in connection with these assets, legal, commercial, or otherwise. The prohibition on said transfers also includes however is not limited to the encumbrance, pledging, assigning, usufruct, trading, brokering, hypothecation and/or gifting in cooperation with a fiduciary or any other third party, company, natural or legal individual, foundation and/or association in any way shape or form.
  6. Rules of kinds of sports have priority in relation to the general rules.
  7. Despite the fact that we make every effort to ensure that the site content is correct, all data on the current course of events are for informational purposes only. We accept no responsibility for any inaccuracies in the current score or time of the match. We recommend that you always use alternative sources of information.

* If there are differences in rules and regulations between the English language site and the site in any other language, the rules in the English language will apply.

TYPES OF BETS

The Betting company offers following types of betting:

  • "Single" is wagering on a single event. Win on "single" bet is the bet amount multiplied by the odds of the event.
  • "Parlay" is wagering on several events that do not correlate with each other. The winnings for "parlay" are settled as the bet amount multiplied by the product of the odds of all the events included in the parlay. The Client can include any combination of outcomes for any sport events that do not correlate with each other in parlays. "Parlays" are considered as winners if all events in parlays are predicted correctly. If at least one event is not predicted correctly, the parlay is lost. The maximum odds of "Parlay" bet are 2000.
  • "System" is a full combination of parlays of the same dimension chosen by the Client. "System" winnings are settled as the amount of winning parlays that are included in the "system". The maximum odds of "System" bet is 2000.

     
  • The maximum bet amount is equivalent of $500.
  • The total number of events in one "Parlay" should be not less than three.
  • The maximum odds of "parlay" are 2000.
  • "System" is not accepted.

In "Parlay" and "System" betting, it is not allowed to include different outcomes of the same event (match winner, tournament winner) even if they are not directly connected. If incorrect forms of betting are included in parlays or systems, the bets will be refunded even if the computer software has accepted the wager.

Final odds for winnings on all listed betting types are determined taking into account the specifics of determining odds for certain types of outcomes (hitting the spread on the handicap or total, etc.), postponement of the event or the transfer of the event to another date. The transfer time is defined in betting rules. In these events, the odds for winnings are "1".

CONDITIONS OF BETS ACCEPTENCE

11. The bets are accepted based on the line, i.e. the list of upcoming events at the odds for their outcomes offered by the Betting company.

12. Line changes (handicaps, winner odds, totals, limitations for parlays, maximum bet amounts and others) can happen after any bet, but the terms for already placed bets remain without change. The bets are accepted for the amount that does not exceed the account balance.

13. The amount of bets for any event during one betting day cannot exceed the maximum bet for the event shown on the line (for the line of the same date). If there are bets with total amount exceeding the maximum bet, such bets will not be accepted.

14. The bets are accepted before the event starts. The bets that are placed after the start of the event are not valid and such bets will be refunded. These bets are removed from parlays. The exceptions are so-called live bets during the event. These bets are valid and will be refunded only if for some reason the bets have been placed after the event has ended.

The results update in the progress of live events is for information purposes only. The result listed incorrectly cannot be the ground for canceling the bet. The Betting company is not responsible for correctness of results during live events.

15. The date and the time for the event start specified in the line are informative only. A wrong date is no reason to refund the bet if the bet has been placed before the start of the event. For bets settlement, the actual time of the event start is used. This time is determined according to the official documents (websites referenced by the Betting company when collecting information) of the organization that holds the competition, match, etc.

16. The Betting company accepts no responsibility for incorrect spelling of players' surnames, team names and cities names of the events on which the bets are placed.

17. In case of mistakes of the staff in the preparation and publication of the betting line, or there was an obvious failure in the computer software which determines the betting line (obvious mistakes in the odds, odds discrepancy in various positions, etc.), fraudulent actions of the employee of the Betting company in violation of the conditions, provided by these Rules, the Betting company has the right to unilaterally recognize the concluded agreement (including the bets placed before or after the beginning of the event, which concerns mistake), refuse to fulfill obligations under such an agreement and return the bet to the Client.

18. The bets cannot be changed or cancelled after the Client has placed the wager and received a verification (a note on the site and the wager number).

19. A connection failure and other technical mistakes in communication are no reasons to change or cancel a bet if the wager has been registered on the server.

20. Loss of password is no reason to change or cancel a bet or to cancel a payout request.

21. Each Client is granted one gaming account. Exceptions are granted by the administrator of the Betting company depending on the individual Client. The Client is obliged to apply preliminarily to administrator of the Betting company for granting him such a right, posterior applications are considered as a violation.

22. The Client cannot give a permission to anybody else to use his/her gaming account.

23. The Betting company reserves the right to apply limitations or refuse from accepting bets from any person without explanation of reasons and prior written notice.

SPECIAL TERMS

24.  If the event: 

  1. Was not held on an appointed date and was postponed for more than 36 hours from the start time specified in the betslip - all bets on this event are settled at the odds 1 (unless otherwise was stated in the rules for this type of sport).
  2. Was interrupted and not completed within 12 hours from the start time specified in the betslip - all bets on the outcomes with the results determined by the time of interruption are settled according to these results, and the bets on the outcomes with not determined results are settled at the odds 1 (unless otherwise was stated in the rules of sport).
  1. If the match is transferred to a neutral ground, the wagers will stay unchanged. If the match is transferred to the opponent's ground, the wagers will be refunded and the bets will be removed from parlays. If the match is transferred to another ground in the same city, the wagers will stay unchanged and they will not be refunded regardless of the playing ground.
  2. If the result is changed or cancelled (protest, doping, etc.), the original result will remain in betting.
  3. If more than one player (team) is announced as the competition winner, the bets placed on the victory of these players (teams) are settled at the odds 1.
  4. Betting company announces the actual results on the basis of official records and other sources of information after the event. In a disputable situation, when different results for the same event are posted by various sources, with their obvious mistakes, the final decision about the results determination for bets settlement is made by the Betting company.
  5. If there is reason to assume that the bet was placed after the outcome of the event became known, or after the selected player / team gained a significant advantage (e.g., the advantage in the score, sending off or substitution of player, etc.), the Betting company reserves the right to cancel these bets (make a refund), both winning and losing.
  6. The company uses its own data about the actual course of the game for live events bets settlement. If for any reason (such as loss of broadcasting, the lack of results in information sources, etc.) results of events cannot be determined, these events will be settled at the odds 1.
  7. The Client should check that his/her betting slip is filled in according to the rules. If it has been filled in incorrectly regardless of why and who is guilty for incorrect filling, the Betting company reserves the right to refund the bets and cancel the wagers.
  8. It the Client has a negative balance due to bets revaluation because of incorrectly entered result, the gaming account will be blocked until the Client deposits the amount not less than the negative balance. Otherwise, the Betting company reserves the right to stop accepting bets from the Client. All wagers placed before the revaluation will remain valid.
  9. The complaints on disputable issues will be accepted within 10 days after the result of the event has been registered. After 10 days, no complaints will be accepted. In the disputable situations without precedents, the final decision is made by the Betting company.

FINANCIAL LIMITATIONS

34.  Minimum bet amount for wagering is the equivalent of 1 USD, 1 EUR, 30 UAH, 380 HUF, 0.5 GEL, 5 MDL, 0.5 PLN.

  1. Minimum bet amount in systems is 30 UAH.
  2. Maximum odds in parlays are 2000. If the odds are more than 2000, the winnings will be counted as if the odds were exactly 2000. However, the winnings must not exceed the maximum winnings for one bet.
  3. The maximum bet amount for each event depends on the event and the sport. The maximum bet amount will be defined by the Betting company individually for each event and wagering form and it can be changed without giving written notice. The Betting company reserves the right to limit the maximum bet amount for certain events and change the betting limits for individual Clients without notice.
  4. Maximum payout for one bet is equivalent of 1,000,000 USD in the gaming account currency.

VIP BET

39.  If you want to bet with amount exceeding the maximum indicated in the section, you can place your bet as a "VIP". To do this, the following conditions must be met:

  1. The amount in your account must exceed the maximum indicated in the section.
  2. Minimum amount of the "VIP bet" is the equivalent of 100 USD in the gaming account currency.
  3. Your bet must be single, parlay or system.
  4. "VIP bet" category does not include bets on the "live" events.
  5. "VIP bet" category does not include bets placed on the "Parlay line".
  6. Your application for the "VIP bet" should be sent no later than 20 minutes before the start of the event.
  7. During placement of "VIP bets", it is possible to order the higher odds. The service "Odds ordering" is only possible while placing a bet starting from 1000 USD (equivalent in account currency).
  1. If all the above conditions of the "VIP bet" placement are met, then this bet will be considered by the Betting company for the possibility of its acceptance. The decision will be made within 15 minutes. Your bet will be fully accepted or completely rejected. The review of bet and the decision made about it will be shown on the "Account History" page. 

    Please note that in case of the "VIP bet" rejection, you can place the maximum bet amount according to the limit of the chosen section.
  2. Maximum payout of the "VIP bet" is equivalent of 1,000,000 USD.

 THE SPECIAL FEATURES OF RULES ON DIFFERENT SPORTS:

Main Markets

The terminology used in these rules may vary depending on the sport. For example, outcomes might be described as goals (in football), points (in basketball), sets (in tennis), maps (in E-sports), or rounds (in boxing). Similarly, participants may be teams, individual players, or doubles; time segments may be referred to as match, half, quarter, period, map, or round; and competitions may be named tournaments, leagues, championships, or cups. These examples are provided to illustrate possible variations across different sports.

Match Winner – predict the winner of the match.

3-Way Betting – predict the outcome of the market with three possible results: first team win, draw, or second team win.

2-Way Betting – predict the outcome of the market with only two possible results: first team win or second team win.

Total – predict whether the total number of goals scored by both teams in a match will be over or under the specified number. If the total is exactly equal to the specified number, the bet will be settled as void.

Handicap – predict which team will win after applying the handicap spread to the actual score. A positive or negative number of goals is added to the team's final score. If the result after applying the handicap is a draw, the bet will be settled as void.

Double Asian Handicap is a bet placed with a handicap value (H) that is a multiple of 0.25 but not a multiple of 0.5 - for example: H = -0.25, +0.25, -0.75, +0.75, etc. Such a bet is interpreted as two separate (simple, “half”) bets at the same odds, using the nearest quarter-point handicap values: H1 = H - 0.25 and H2 = H + 0.25. The stake for each “half” bet is equal to half of the total “Double” bet amount.

Double Total Bet is a type of Total bet where the Total value (T) is a multiple of 0.25 but not a multiple of 0.5 — for example: T = 2.25, 2.75, 3.25, etc.

This bet is also interpreted as two separate (simple, “half”) bets at the same odds, using the nearest quarter-point total values: T1 = T - 0.25 and T2 = T + 0.25.

The stake for each “half” bet is equal to half of the total “Double” bet amount.

The following examples are simplified four options of settlement for such "Double" bets:

Example 1. Both half bets are won by the Client. • In this case, the payout (S) is S=k*C. Where k is the odds listed in the line, C is the sum of the Client’s bet. To settle the “Parlay”, the odds K = k is used.

Example 2. One half of the bet is won and the other is void. • In this case, the payout (S) = (k + 1)/2*C And to settle the “Parlay”, the odds K=(k + 1)/2 will apply.

Example 3. One half of the bet is void and the other one is lost. • In this case, S=0.5*C, and to settle the “Parlay”, the odds K=0.5 will apply.

Example 4. Both bets are lost. • In this case, S=0, and the odds to settle the “Parlay” is K=0.

Double Chance – place a bet that covers two of the three possible outcomes: home win or draw (1X), away win or draw (X2), or either team to win (12).

HT/FT (Half Time / Full Time) – predict both the result at half time and at full time. Overtime is not included. In the app, outcomes are represented as: 1 (first team win), 2 (second team win), or X (draw). The first symbol indicates the half-time result, and the second one shows the final result. The outcome of the second half alone is irrelevant. In the desktop version, team names and the word “Draw” are used. Example: If the match ends 1:1, and the first half was 1:0, then in the app, the “1/X” outcome wins.

Correct Score – predict the exact final score of the selected match.

Result and Total – predict both the match outcome and whether the total will be over or under the specified number.

Race to N Goals – predict which team will be the first to score the Nth goal.

Both Teams to Score – predict whether each team will score at least one goal during the match. Own goals are counted in favor of the opposing team.

To Take Nth Place – predict the final standing position that the selected team will occupy.

Team to Score Goal N – predict which team will score the Nth goal in the match (e.g. the 1st, 2nd, or 3rd goal etc.).

Halves Scoring Comparison – predict in which half the most goals will be scored by both teams combined.

Winning Margin – predict the exact margin by which one participant (team or individual) will defeat the other, measured in goals, points, time, or any other relevant unit depending on the sport.

General Settlement Rules

  • If a match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If the "Home" and "Away" teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.
  • Match regulations are determined by the tournament’s official governing body, unless otherwise stated in the betting line.
  • In case of any discrepancy between the General Settlement Rules and the Sport-Specific Rules, the Sport-Specific Rules shall prevail.

Sport-Specific Rules

  • Below is a list of all available markets, along with relevant notes and descriptions.
  • In the Sport-Specific Rules, markets are grouped into compact lists, each accompanied by brief explanatory comments. A single list may include markets for the entire match as well as for specific segments — such as halves, quarters, periods, or sets. The descriptions typically include the phrase: "All bets will be settled in accordance with the official result of regular time." Thus, all results used to settle individual markets will be derived from the official full-time match result.
  • Sports are marked in bold and underlined, while individual markets are marked in bold.

American Football

General Rules

  • All bets include overtime in case of a draw in regular time, unless otherwise specified in the betting line.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is not played on the originally scheduled date for any reason, all bets will be void.
  • Handicaps and totals are given in points unless otherwise specified in the betting line.
  • If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.
  • If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.

Market Rules

Match Winner (2-Way) Bets are settled based on the official result of the regular time, including overtimes. If overtime is not played and the match ends in a draw, bets will be void.

Match Winner (3-Way) Bets are settled based on the official result of the regular time. Overtime is not included.

Quarter Winner (3-Way) Half Winner (3-Way) Bets are settled based on the official result of the respective quarter or half.

Half Time / Regular Time Combinations Bets are settled based on the result of the first half and regular time, excluding overtime.

Total Match Points Team1 Total Points Team2 Total Points Total Match Points (Odd/Even) Total Quarter Points Total Quarter Points (Odd/Even) Total First Half Points Bets are settled based on the official result of the regular time, including overtimes. If the total number of points is exactly equal to the specified total, the bet will be settled as void.

Match Winner Margin Handicap Regular Time Handicap Quarter Handicap 1st Half Bets are settled based on the official result of the regular time, including overtimes. If the result after applying the handicap is a draw, the bet will be settled as void.

Highest Scoring Quarter Bets are settled based on the official result of each quarter. If two or more quarters are equally the most productive, the outcome “2 and more” will be the winner.

Statistics

All bets on statistical markets are settled based on the official results published on the tournament’s official website.

  • Touchdowns – A touchdown (TD) is a type of scoring by which the team scores the maximum possible 6 points.
  • Field Goals – A field goal (FG) is worth three points and is scored by kicking the ball over the crossbar and between the goalposts.
  • Attack Yards – The number of yards gained by a player during an offensive play (or plays) while they possess the ball.
  • Pass Yards – The number of yards gained by the offensive team on completed passes — measured from the original line of scrimmage to the point where the receiver is tackled, goes out of bounds, or enters the touchdown zone.
  • Caught Passes – Only completed passes in which the ball is caught by another attacking player are counted.

Each of the above statistical categories may include the following markets: Winner (3-Way) Double Chance Handicap Total

Australian Football

General Rules

  • All bets are settled in accordance with the official result of the regular time without overtime unless otherwise specified in the betting line.
  • Handicaps and totals are given in points unless otherwise specified in the betting line.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.

Market Rules

Match Winner (2-Way) Bets are settled based on the official result of the regular time without overtime. If the match ends in a draw, the bet will be void.

Handicap Bets are settled based on the official result of the regular time without overtime. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Match Points Total Match Points (Odd/Even) Team1 Total Points Team2 Total Points Bets are settled based on the official result of the regular time without overtime. If the total number of points is exactly equal to the specified total, the bet will be settled as void.

To Qualify Bets are settled based on the official result of the team qualifying into the next stage of the tournament, as published on the tournament’s official website. To qualify, a team may be required to play either one match or several matches.

Badminton

General Rules

  • If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
  • If the match is interrupted and one of the players or teams retires or is disqualified:
    • If at least one set is fully completed: • All bets on the match winner will stand. The winner of the match is determined according to the referee’s decision. • All previously settled bets will also stand.
    • If the first set is not completed: • Only bets with already determined outcomes will stand. • All remaining bets will be void.
    • Example: The match was interrupted in the second set with a score of 1:0 (21:15, 19:20). One team retired. • Bet “2nd set total over (39.5)” – win • Bet “2nd set total under (39.5)” – loss • Bet “2nd set total over (40.5)” – void • Bet “2nd team to win” – loss • Bet “1st team’s handicap in the match (-5.5)” – void
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
  • Handicaps and totals are given in points unless otherwise specified in the betting line.
  • In doubles competitions, if one or more players are replaced for any reason, all bets will be void.

Market Rules

Match Winner (2-Way) Set Winner (2-Way) Bets are settled based on the official result of the match or set. If at least one set is completed and a player retires or is disqualified, the bet will stand. If no sets are completed, the bet will be void. If the match is officially declared interrupted and not finished, all bets will be void.

Handicap Match Handicap Set Winning Margin Bets are settled based on the official result of the match or set. If a player retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void.

Total Match Points Team1 Total Points Team2 Total Points Total Match Points (Odd/Even) Total Set Points Bets are settled based on the official result of the match. If a player retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void.

Correct Score Match Bets are settled based on the official result of the match. If a player retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void.

Race to N Points Bets are settled based on which player will be the first to score N points in a given set. If a player retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void.

To Win Point N Bets are settled based on the official information on which player scores point number N in the set. If the point was not scored by any player, the bet will be void.

Bandy

General Rules

  • All bets are settled in accordance with the official result of the regular time without extra time unless otherwise specified in the betting line.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
  • If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.

Market Rules

Match Winner (3-Way) Double Chance Bets are settled based on the official result of the regular time. Goals scored in extra time are not counted. If the regulation of the match was changed, bets will be void.

Handicap Bets are settled based on the official result of the regular time. If the result after applying the handicap is a draw, the bet will be settled as void. If the regulation of the match was changed, bets will be void.

Total Regular Time Total (Odd/Even) Team1 Total Regular Time Team2 Total Regular Time Bets are settled based on the official result of the regular time. If the total number of goals is exactly equal to the specified number, the bet will be settled as void. The score 0–0 is counted as Even. If the regulation of the match was changed, bets will be void. If the match regulations were changed, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Baseball

General Rules

  • All bets are accepted with extra innings included if the regular time of the match ends in a draw.
  • Handicaps and totals are given in points unless otherwise specified in the betting line.
  • Bets on Match Winner will stand if at least 5 innings have been played, except in cases where the team batting second is ahead after 4.5 innings.
  • Bets on Totals and Handicaps will stand if at least 7 innings have been played, except in cases where the team batting second is ahead after 6.5 innings.
  • If a match is not completed for any reason (rain, weather conditions or other external factors), the winner is determined according to the score at the moment of the interruption, if this score is confirmed as final by the official tournament website. If not confirmed, all bets will be void.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 12 hours from the originally scheduled match time, all bets will be void.
  • In case of a pitcher change before the match starts, all bets will stand.
  • If the home and away teams are mistakenly swapped, all bets will be void – unless the match is played at a neutral venue.
  • If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.

Market Rules

Match Winner (2-Way) Bets are settled based on the official result of the regular time including extra innings. If less than 5 innings are played, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void, except in cases where the team batting second is ahead after 4.5 innings. If the match is officially declared a draw, bets will be void.

Inning Winner (3-Way) Winner First 5 Innings (3-Way) The specified inning must be completed for bets to stand, unless the result has already been determined. Bets for the first 5 innings are settled based on the official result after 5 full innings, except in cases where the team batting second is ahead after 4.5 innings.

Handicap Regular Time Handicap First 5 Innings Handicap Nth Inning Match Winner Margin Bets are settled based on the official result of the regular time including extra innings. If less than 7 innings are played, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void, except in cases where the team batting second is ahead after 6.5 innings. If the match is officially declared a draw, bets will be settled according to the official result.

Match Total Total (Odd/Even) Team1 Match Total Team2 Match Total Innings Number N Total Inning Team1 Total Inning Team2 Total Total First 5 Innings Bets are settled based on the official result of the regular time including extra innings. If less than 7 innings are played, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void, except in cases where the team batting second is ahead after 6.5 innings. If the match is officially declared a draw, bets will be settled according to the official result.

Extra Innings to Be Played Bets are settled based on the official result if extra innings are played. If no extra innings are played and the match ends in a draw, bets will be void.

To Qualify Bets are settled based on the official result of the team qualifying to the next stage of the tournament, as published on the tournament’s official website. To qualify, the team may be required to play one or several matches.

Statistics

All bets on statistical markets are settled based on the official results published on the tournament’s official website.

  • Hits (H) — the act of safely reaching first base after batting the ball into fair territory.
  • Runs (R) — a run is scored when a player advances around first, second and third base and returns safely to home plate, touching the bases in that order, before three outs are recorded and all obligations to reach base safely on batted balls are met or assured.
  • Errors (E) — a fielder’s misplay which allows a batter or baserunner to reach one or more additional bases, in the judgment of the official scorer, that advance could have been prevented by ordinary effort. An error is also charged when a fielder fails to catch a foul fly ball that could have been caught with ordinary effort.
  • Strikeouts (SO) — recorded when a batter accumulates three strikes during a time at-bat.
  • At Bats (AB) — a batter’s official turn facing a pitcher.
  • Double Plays (DP) — when two outs are recorded during the same continuous play.
  • Stolen Bases (SB) — when a runner successfully advances to the next base while the pitcher is delivering the ball.
  • Home Runs (HR) — is scored when the ball is hit in such a way that the batter is able to circle the bases and reach home plate to home plate safely in one play without any errors being committed by the defensive team.
  • Earned Run Average (ERA) — is the mean of earned runs given up by a pitcher per nine innings pitched. It is determined by dividing the number of earned runs allowed by the number of innings pitched and multiplying by nine.

Bets are accepted on the total combined value, as well as on individual totals for Team 1 and Team 2, for each of the following statistical categories:

  • Hits, Runs, Errors;
  • Strikeouts;
  • At Bats;
  • Double Plays;
  • Errors;
  • Stolen Bases;
  • Home Runs;

In some cases, bets are accepted not only on team totals, but also on individual player totals.

Tournament

Tournament Winner To Reach Final Bets are settled based on the official results published by the respective Federation or League. If the tournament has not been played, all bets are void, except when official final results are declared. If the winner has not been determined, bets are void.

Basketball

General Rules

  • All basketball bets are accepted with overtime included in case of a draw in the regular time of the match, unless otherwise stated in the betting line.
  • Bets on Match Winner (3-Way) are settled based on the official result of the regular time. Overtime is not included.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 36 hours of the originally scheduled match time, all bets will be void.
  • If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.
  • If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.
  • In basketball tournaments that include two-legged knockout play-off rounds, a match may end in a draw without overtime. In such cases, overtime is only considered for bets placed on the team to qualify for the next round.
    • Example 1: Match play-offs. The tournament rules state that the winner is determined by the total points over two games. First match: 79–71 (no OT), second match: 80–80 (no OT). The total score is 159–151, so the first team qualifies. Overtime is not played.
    • Example 2: First match: 85–80 (no OT), second match: 91–96 (no OT). The total score is 176–176. Overtime is played in the second match to determine which team qualifies. This OT is not used for match betting markets, only for the market "To Qualify".

Market Rules

To Win Including Overtime Bets are settled based on the official result including overtimes.

Overtime to Be Played Bets are settled based on the official result of the match if at least one overtime is played. If no overtime is played and the match ends in a draw, bets will be void.

Match Winner (3-Way) Quarter Winner (3-Way) Half Winner (3-Way) Bets are settled based on the official result of the regular time. Overtime is not included.

Handicap Regular Time Handicap Quarter Handicap 1st Half Match Winner Margin Bets are settled based on the official result of the regular time including overtimes. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Match Points Team1 Total Points Team2 Total Points Total Match Points (Odd/Even) Total Quarter Points Team1 Total Quarter Points Team2 Total Quarter Points Total First Half Points Team1 Total 1st Points Team2 Total 1st Points Bets are settled based on the official result of the regular time including overtimes. If the total number of points is exactly equal to the specified number, the bet will be settled as void.

Race to N Points To determine the bet result, the outcome is based on which team will be the first to score N points in a specific quarter. If the quarter is not completed, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Team1 Wins All Quarters Team2 Wins All Quarters Bets are settled based on the official result of each quarter in the match.

Highest Scoring Half Bets are settled based on the total number of points scored in each half. Overtime is not included.

To Qualify Bets are settled based on the official result of the team qualifying into the next stage of the tournament, as published on the tournament's official website. To qualify, a team may be required to play one or several matches.

Statistics

All bets on statistical markets are settled based on the official results published on the tournament’s official website. Overtime counts.

Only statistics based on individual players are included in the settlement of statistical bets. Team statistics (such as team rebounds) are not considered unless otherwise stated.

  • Rebounds - Only rebounds grabbed by players are counted. Team rebounds do not count;
  • Three Pointers;
  • Steals;
  • Assists;
  • Two Pointers;
  • Block Shots;
  • Turnovers;
  • Personal Fouls;

Each of the above statistical categories may include the following markets: To Win (3-Way) Double Chance Handicap Total Team1 Total Team2 Total Total (Odd/Even)

Player Totals (Points, Rebounds, Assists, Turnovers, Block Shots, Three Pointers, Steals, Personal Fouls) For the bet to stand, a player must participate in the match for more than one second. If a player does not take part in the match, all related bets will be void. The Performance market only includes Points, Rebounds, and Assists. Steals and Block Shots are not included in the Performance market.

Players Duel – To Compare Players’ Statistical Data For the bet to stand, each player must participate in the match for more than one second. If one of the players does not take part in the match, all bets on that player and the overall comparison market will be void.

Player to Perform a Double Double A Double-Double is counted if a player records 10 or more in two of the following statistical categories: points, rebounds, assists, steals, block shots.

Tournament

Tournament Winner To Reach Final Bets are settled based on the official results published by the respective Federation or League. If the tournament has not been played, all bets are void, except when official final results are declared. If the winner has not been determined, bets are void.

Beach Football

General Rules

  • All bets are accepted based on the official result of the regular time, without extra time.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 36 hours of the originally scheduled match time, all bets will be void.

Market Rules

Match Winner (3-Way) Double Chance Regular Time Bets are settled based on the official result of the regular time. Goals scored in extra time are not counted.

Handicap Regular Time Winning Margin Team Bets are settled based on the official result of the regular time without extra time. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Regular Time Total (Odd/Even) Team1 Total Regular Time Team2 Total Regular Time Bets are settled based on the official result of the regular time without extra time. If the total number of goals is exactly equal to the specified number, the bet will be settled as void. The score 0–0 is counted as Even.

Team to Score Goal Number N Bets are settled based on the official result of which team scores the Nth goal in the regular time of the match.

Race to N Goals Bets are settled based on which team will be the first to score N goals in the match.

Correct Score Bets are settled based on the official result of the regular time without extra time.

Beach Volleyball

General Rules

  • If a match is postponed or delayed for more than 36 hours of the originally scheduled match time, all bets will be void.
  • If the match is interrupted and one of the players or teams retires or is disqualified:
    • If at least one set is fully completed: • All bets on the match winner will stand. The winner of the match is determined according to the referee’s decision. • All previously settled bets will also stand.
    • If the first set is not completed: • Only bets with already determined outcomes will stand. • All remaining bets will be void.
    • Example: The match was interrupted in the second set with a score of 1:0 (21:15, 19:20). One team retired. • Bet “2nd set total over (39.5)” – win • Bet “2nd set total under (39.5)” – loss • Bet “2nd set total over (40.5)” – void • Bet “2nd team to win” – loss • Bet “1st team’s handicap in the match (-5.5)” – void
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
  • Handicaps and totals are given in points unless otherwise specified in the betting line.
  • In doubles competitions, if one or more players are replaced for any reason, all bets will be void.

Market Rules

Match Winner (2-Way) Set Winner (2-Way) Bets are settled based on the official result of the match. If one of the players refuses to continue the match or is disqualified, and at least one set is fully completed, bets on the match winner will be settled according to the result. In other cases, bets will be void.

Handicap Match Points Handicap Set Points Winning Margin Bets are settled based on the official result of the match. Handicaps are given in points unless otherwise specified in the betting line. If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of match interruption will be void.

Total Match Points Total Set Points Total Match Points (Odd/Even) Bets are settled based on the official result of the match. Totals are given in points unless otherwise specified in the betting line. If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of match interruption will be void.

Correct Score Match Bets are settled based on the official result of the match. If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of match interruption will be void.

Race to N Points Bets are settled based on the official result of which team will be the first to reach N points in a set. If one of the players refuses to continue the match or is disqualified, all unsettled bets on markets whose outcomes were not determined at the moment of match interruption will be void.

Will Be Additional Points Bets are settled based on the official result of the match. The 22nd point in a set played to 21 points (or the 16th point in a set played to 15) is considered an additional point.

Who Will Score Point Number N Bets are settled based on the official result of which team scores point number N in the set. If the point is not scored by either team, the bet will be void.

Biathlon

General Rules

  • The final results are determined by the official race protocol published immediately after the race ends. Further disqualifications or any other changes in the final protocol after the race are not considered.
  • The regulation of the race is defined by the Tournament Federation and noted in the betting line. If the regulations of the race were changed, all bets will be void.
  • If the tournament was officially cancelled or not finished, all bets will be void.
  • If there is more than one winner, all bets on these participants will be void.
  • If the declared competitor has not started the race, all bets on this competitor will be void.
  • If the declared competitor started the race but has not finished it, bets will be settled according to the official race protocol.
  • In team competitions, if one or more competitors are replaced, all bets will stand.

Market Rules

Race Winner Winning Competitor Bets are settled based on the official final race protocol. The participant listed as the winner in the official protocol is considered the race winner. If there is more than one winner, all bets on these participants will be void. If the declared participant did not start the race, all bets on that participant will be void. If the participant started the race but did not finish, bets will be settled according to the final race protocol.

Will Take N Place Will Take N–Y Places Bets are settled based on the official final race protocol. If the declared participant did not start the race, all bets on that participant will be void. If the participant started the race but did not finish, bets will be settled according to the final race protocol.

Match-Up Bets are settled based on the official final race protocol. The settlement is based on which of the two participants (or teams, in relay races) occupies the better position in the final protocol. If both participants retired or did not start, bets will be void. If both participants finished with the same position in the final protocol, bets will be void.

Boxing

General Rules

  • All bets are settled based on the initial official result. Further changes after the fight is finished (such as protests, doping cases, etc.) are not considered.
  • If the number of rounds in the fight is changed, bets on the result of the fight and the winning method will stand. Bets on the number of rounds will be void — except in cases where the outcome was already determined before the change.
  • If the fight is cancelled, all bets will be void.
  • If the fight is declared as “No contest”, all bets will be void — except for those where the outcome was already determined.
  • If the fight is postponed or delayed for more than 36 hours of the originally scheduled fight time, all bets will be void.

Market Rules

Fight Winner (3-Way) Bets are settled based on the official result of the fight. The result can be defined by Judge’s Decision (DEC), Knock-Out (KO), Technical Knock-Out (TKO), Technical Decision (TD), Disqualification (DQ), or refusal of an opponent.

Rounds Total Bets are settled based on the official result of the fight. Total 0.5 is settled as over if the round is fully completed.

Fighter 1 to Win Inside the Distance Fighter 2 to Win Inside the Distance To Win Inside the Distance Bets are settled based on the official result of the fight. A win inside the distance means KO, TKO, TD, DQ, or refusal of the opponent.

Winning Method Bets are settled based on win by points, inside the distance, draw. A win inside the distance means KO, TKO, TD, DQ, or refusal of the opponent. A win by points includes Unanimous, Split, or Majority Decision. A draw includes:

  • Unanimous Draw (all three judges score the fight as a draw).
  • Majority Draw (two judges score the fight as a draw, one judge scores it in favor of either fighter).
  • Split Draw (one judge scores it as a draw, the other two judges score the fight in favor of different fighters).
  • Technical Draw (declared when the fight is stopped due to an accidental injury or other unforeseen event before a certain number of rounds is completed).

Number of Completed Rounds Bets are settled based on the number of fully completed rounds. If the fight ends between rounds or mid-round, the last completed round is considered final.

The End of the Fight Bets are settled based on the round in which the fight ends. If the fight ends between rounds, the round that just ended is counted. If all rounds are finished, the Full Fight is settled as a win. In case of Technical Draw or DQ, the last completed round is counted.

Winner by Points Bets are settled based on the official result of the fight. Bets are settled based on a Judge’s Decision (Unanimous, Split, or Majority). In the case of a draw, bets are lost.

Fighter1 to Win in Round Fighter2 to Win in Round To Win in Round Bets are settled based on the exact round the fight ends. If the fight ends between rounds, the round that just ended is counted. The win by points after all rounds were finished doesn’t equal a win in the last round. In case of Technical Draw or DQ, the last completed round is counted.

The End of the Fight (2 Rounds Interval)

Fighter1 to Win in Rounds (2 Rounds Interval)

Fighter2 to Win in Rounds (2 Rounds Interval)

The End of the Fight (3 Rounds Interval)

Fighter1 to Win in Rounds (3 Rounds Interval)

Fighter2 to Win in Rounds (3 Rounds Interval)

The End of the Fight (4 Rounds Interval)

Fighter1 to Win in Rounds (4 Rounds Interval)

Fighter2 to Win in Rounds (4 Rounds Interval)

The End of the Fight (6 Rounds Interval)

Fighter1 to Win in Rounds (6 Rounds Interval) Fighter2 to Win in Rounds (6 Rounds Interval) Bets are settled based on the exact round the fight ends. If the fight ends between rounds, the round that just ended is counted. The win by points after all rounds were finished doesn’t equal a win in the last round. In case of Technical Draw or DQ, the last completed round is counted.

Minute of Fight End Bets are settled based on the exact round the fight ends. If the fight ends between rounds, the last minute of the last round that just ended is counted. The win by points after all rounds were finished doesn’t equal a win in the last round. In case of Technical Draw or DQ, the last completed round is counted.

Fighter 1 Way of Fight End Fighter 2 Way of Fight End Way of Fight End Bets are settled based on official result:

  1. Judge’s Decision (Unanimous decision, Split decision or Majority decision);
  2. Disqualification (DQ);
  3. Technical Knock-Out (TKO);
  4. Knock-Out (KO);
  5. Technical Decision (TD). In case of draw or refusal, bets are settled as lost.

Knockdown in Round Who Will Be in Knockdown Fighter 1 Knockdown Fighter 2 Knockdown Both Knockdown Fighter1 Knockdown and Win Fighter2 Knockdown and Win Who Will Be in Knockdown and Win Fight Bets are settled based on official results. Knockdown is when:

  • Fighter touches the ring (except legs);
  • Fighter held by ropes;
  • Fighter hangs on/over ropes;
  • Fighter unable to defend or continue.

Fighter1 to Win in First N Seconds Fighter2 to Win in First N Seconds To Win in First N Seconds Will Be Knockdown in First N Seconds Bets are settled based on the result of the 1st round.

KO or KD in 1st Round KO in 1st Round KD in 1st Round Bets are settled based on the official result of the 1st round.

Chess

General Rules

  • In chess games, bets are accepted on one game unless otherwise stated in the betting line.
  • All bets on the match are valid until the end of the tournament. If the tournament is cancelled or interrupted and not finished, all bets will be void.
  • If multiple games are played on the same day between the same players, bets may be placed on each game individually or on the sum of the games. Each game has a different timeline.
  • If one of the players is disqualified, all bets will be void.
  • The type of time control is determined by the rules of the tournament, unless otherwise stated in the betting line.

Market Rules

Match Winner (3-Way) Double Chance Bets are settled based on the official result of the game or match. In chess, bets are accepted on one game unless otherwise stated in the betting line. If the result of a multi-game match is determined before all games are played, bets will be settled according to that result.

Handicap Bets are settled based on the official result of the game or match. In chess, bets are accepted on one game unless otherwise stated in the betting line. If the result after applying the handicap is a draw, the bet will be settled as void. In multi-game matches, if the result is determined before all games are played, bets will be settled accordingly.

Moves Total Bets are settled based on the official result of the number of moves made in the game.

To Qualify Bets are settled based on the official result of the team or player qualifying to the next stage of the tournament, as published on the tournament’s official website. To qualify, a player or team may be required to play one or several matches.

Cricket

General Rules

  • If a match is not completed within 48 hours of the originally scheduled match time due to external factors, all bets will be void — except when the outcome has already been determined in accordance with the official competition rules.
  • If the match is cancelled or postponed for more than 48 hours of the originally scheduled match time, all bets will be void.
  • Bets on the match winner will be settled in accordance with the official competition rules. In matches affected by adverse weather, settlement will be based on the official result. If no official result is declared, all bets will be void. In the event of a tie, if the official rules do not determine a winner, dead-heat rules will apply. If a bowl-off or super over is used to determine the winner, bets will be settled accordingly. If the match is decided by a coin toss, all bets will be void.
  • In limited overs matches, for bets on totals to stand, at least 80% of the scheduled overs in each innings must be bowled — unless the outcome has already been determined. In first-class or Test matches, the entire match counts. In the case of a draw, at least 200 overs must be bowled for bets to stand.
  • In limited overs matches, for bets on top batters or bowlers to stand, at least 40% of the scheduled overs in each innings must be bowled — unless the team is all out or has reached its target before this threshold. Otherwise, bets will be void.

Market Rules

Match Winner (2-Way) Match Result (3-Way) All bets are settled according to the official competition rules. If the match is affected by adverse weather, bets will be settled based on the official result. If no official result is declared, all bets will be void. In the case of a tie:

  • If the official competition rules do not specify a winner, the dead-heat rule will apply.
  • If the winner is determined by a bowl off or super over, bets will be settled based on the official result.
  • If the winner is decided by a coin toss, all bets will be void.

For First Class Matches: If the official result is a tie, bets will be settled as a dead-heat between the teams. If the Draw option was offered, bets on Draw will be settled as lost in the case of a tie. If the match is abandoned due to external factors, all bets will be void unless a winner is declared under the official rules. If the match is cancelled and not replayed or restarted within 48 hours of the scheduled start time, all bets will be void. If either team is changed from those originally advertised, all bets will be void.

Double Chance All bets are settled according to the official competition rules. If no official result is declared, all bets will be void.

Tied Match Bets are settled based on the official result at the end of the match, excluding super overs, bowl-offs, or any other method used to determine a winner in the event of a tie. An official match result is required for bets to stand. If the match is abandoned or no official result is declared, all bets will be void. In First Class matches, a tie occurs when the match reaches a natural conclusion with all innings completed and the final scores are equal. If all innings are not completed in full, the official result at the end of the match will still stand. A declared innings is considered a completed innings.

Toss Winner If the toss does not take place, all bets will be void. Bets will be settled based on the official result. If no official result is available, settlement will be based on our own statistics.

Toss and Match Winner The selected team must win both the toss and the match. If the match is affected by adverse weather, bets will be settled according to the official match result as per competition rules. If the match is cancelled and not replayed within 48 hours of the originally scheduled start time, all bets will be void. Bets will also be void if there is a change in the teams from those originally advertised.

Toss Result and Total Runs 0.5 on the First Delivery The selected team must win the toss and score at least 1 run from the first delivery of the opening over. Each Team Will Score Both teams must score over or under the stated total. In limited overs matches, at least 80% of the scheduled overs in both innings must be available to be bowled, otherwise all bets will be void — unless settlement is already determined. If either innings is reduced below this threshold, all bets will be void. In First Class or Test matches, at least 200 overs must be bowled for bets to stand — unless settlement has already been determined.

Most Fours Most Sixes In limited overs matches, at least 80% of the scheduled overs must be bowled in each innings for bets to stand — unless settlement is already determined. In First Class matches, if the match ends in a draw, at least 200 overs must be bowled for bets to stand — unless settlement is already determined. Only boundaries scored directly from the bat count. Overthrows, all run fours/sixes, and extras do not count. Boundaries scored in a super over do not count. In First Class and Test matches, only first innings boundaries are included. If there is no further play after the bet is placed, the bet will be void.

Most Extras In limited overs matches, at least 80% of the scheduled overs must be bowled in both innings for bets to stand — unless: the result is already determined, or the match reaches its natural conclusion without either innings being shortened below 80%. Bets will stand if innings are shortened due to reaching a natural conclusion. In drawn First Class matches, at least 200 overs must be bowled for bets to stand — unless settlement is already determined. Extras include: Wide deliveries, no balls, byes, leg byes, and penalty runs. If extras and runs off the bat occur in the same delivery, only extras count. Extras in a super over do not count. In First Class matches, only first innings extras are included.

Most Run Outs In limited overs matches, if either innings is reduced to less than 80% of the originally scheduled overs, all bets will be void — unless the outcome has already been determined.| Run outs in a super over do not count. In First Class or Test matches, the entire match counts, but if the match is drawn, at least 200 overs must be bowled for bets to stand — unless settlement is already determined. If there is no further play after the bet is placed, all bets will be void.

Most Catches Keeper Catches In limited overs matches, bets will be void if it’s not possible to complete at least 80% of the scheduled overs in either innings due to external factors (e.g., bad weather), unless the result has already been determined or the match reaches its natural conclusion without either innings being shortened below the required threshold. Bets will stand if an innings is shortened due to reaching a natural conclusion. In drawn First Class matches, bets will be void unless at least 200 overs have been bowled, unless settlement has already been determined. Catches in a super over do not count. In First Class matches, only first innings catches are included.

Most Keeper Stumpings In limited overs matches, bets will be void if fewer than 80% of the scheduled overs are completed in either innings due to external factors (e.g., bad weather), unless the result has already been determined or the match ends with a natural conclusion without either innings being shortened below the threshold. Bets will stand if either innings is shortened due to reaching a natural conclusion. In drawn First Class matches, bets will be void unless at least 200 overs have been bowled, unless the result has already been determined. Stumpings in a super over do not count. In First Class matches, only first innings keeper stumpings are included.

3-Way Betting. Runs in Over # Both teams must bowl the specified number of overs in full unless the outcome has already been determined. In limited overs matches, if the second innings is shortened for any reason after the first over of the first innings has been bowled, all bets will be void. In First Class or Test matches, only the first over of the first innings is considered for settlement. The total score at the end of the over, including penalty runs, will be used for settlement.

Highest Score in First 5/6/10/12/15/20 Overs If the specified number of overs is not completed in both innings, all bets will be void — unless the outcome has already been determined. In limited overs matches, if the match is shortened due to external factors after the start of the first innings, all bets will be void. In First Class matches, this market applies only to each team's first innings. If the innings reaches a natural conclusion within the specified number of overs (i.e. the team is all out or the target is reached), bets will stand and be settled based on the final innings score. Settlement will be based on the official result.

The Best Result of the First Partnership Highest Score at 1st Dismissal Bets are settled based on the score at the fall of the first wicket for each team, regardless of whether a batsman retires hurt. A retired hurt player does not count as a dismissal for settlement purposes. If a team does not lose a wicket by the end of its allotted overs, the final score will be used for settlement.

Total Fours Total Sixes Total Boundary Only boundary fours and sixes scored directly from the bat will count. Overthrows, run fours/sixes, and extras do not count. In limited overs matches, at least 80% of the originally scheduled overs in each innings must be bowled, unless the outcome has already been determined. Fours and sixes in a super over do not count. In First Class or Test matches, the entire match counts. However, in the event of a drawn match, at least 200 overs must be bowled for bets to stand.

Wickets Total In limited overs matches, at least 80% of the originally scheduled overs in each innings must be bowled for bets to stand, unless the outcome is already determined. Wickets taken in a super over do not count. In First Class or Test matches, the entire match counts. However, if the match ends in a draw, at least 200 overs must be bowled for bets to stand, unless settlement has already occurred.

Total Runs Bets are settled based on the total number of runs scored in the match. In limited overs matches, at least 80% of the originally scheduled overs in each innings must be bowled for bets to stand, unless the outcome is already determined. Runs scored in a super over do not count. In First Class or Test matches, the entire match counts. However, if the match ends in a draw, a minimum of 200 overs must be bowled for bets to stand, unless the settlement has already occurred. Penalty runs are included in the total only if awarded before the end of the inning. Penalty runs added retrospectively will not be counted.

Total Ducks Bets are settled based on the number of ducks (players dismissed without scoring a run) in the match. In limited overs matches, at least 80% of the scheduled overs in each innings must be bowled for bets to stand, unless the outcome is already determined. In drawn First Class matches, at least 200 overs must be bowled for bets to stand, unless settlement has already occurred. Ducks scored in a super over do not count.

Total Extras Extras include: wides, no balls, byes, leg byes, and penalty runs. If a delivery results in both runs off the bat and an extra (e.g., wide or no ball), only the extra counts toward the total extras. In limited overs matches, at least 80% of the originally scheduled overs in each innings must be bowled for bets to stand, unless the outcome is already determined. Extras in a super over do not count. In First Class or Test matches, the entire match counts, but in case of a drawn match, at least 200 overs must be bowled unless the bet has already been settled. If no further play occurs after the bet is placed, the bet will be void.

Total Run Outs In limited overs matches, at least 80% of the scheduled overs in each innings must be bowled for bets to stand, unless the outcome has already been determined. Run outs in a super over do not count. In First Class or Test matches, the entire match is considered. However, in the case of a drawn match, a minimum of 200 overs must be bowled for bets to stand unless already settled.

Total in Highest Scoring Over Bets are settled based on the highest scoring over of the match. Penalty runs will be included in the total only if they were officially attributed at the time of scoring. Retrospective adjustments will not be considered. In limited overs matches, if either innings is reduced to less than 80% of the scheduled overs, all bets will be void, regardless of whether a settlement had already been determined.

First Boundary For the market to be settled, a boundary must be scored from the bat. Only boundaries accredited to a batsman will count. Byes, leg byes, and wides do not count. A boundary scored from a no-ball will count only if it is credited to the batsman. The market will be settled as long as a valid boundary is scored in the match, regardless of any reduction in match length.

Total Maidens In limited overs matches, bets will be void if fewer than 80% of the originally scheduled overs are bowled. In drawn Test or First Class matches, at least 200 overs must be bowled in the match for bets to stand.

Top Batter In limited overs matches, at least 40% of the originally allotted overs in each innings must be bowled for bets to stand — unless a team is all out or reaches its target earlier. If a batter does not bat, all bets on them will be void. If two or more players finish the innings with the same number of runs, dead-heat rules apply. In First Class and Test matches, bets apply to the 1st innings only (unless otherwise stated), and at least 60 overs must be bowled unless the team is all out or declared.

Top Bowler In limited overs matches, at least 40% of the originally allotted overs in each innings must be bowled for bets to stand — unless a team is all out or reaches its target earlier. If a bowler does not bowl, all bets on them will be void. If two or more bowlers take the same number of wickets, the one who conceded fewer runs will be deemed the winner. If there is still no clear winner, dead-heat rules apply. In First Class or Test matches, the market applies to the 1st innings only (unless otherwise specified), and at least 60 overs must be bowled unless the team is all out or declared.

Player of the Match Bets will be settled based on the officially declared Player of the Match. If two or more players share the award, dead-heat rules will apply. If no Player of the Match is officially announced, all bets will be void.

First Ball of Match Second Ball of Match Third Ball of Match The named delivery must be bowled for bets to stand. There may be more than six deliveries in an over due to wides or no balls. Bets are settled only on the specific delivery. For example, in the sequence: wide, wide, dot, one, four, wicket, two, three — the dot ball is the third delivery, even though it is the first legal one. Where there are multiple outcomes on a single delivery, settlement follows this priority hierarchy:

  1. Wicket
  2. No Ball
  3. Wide
  4. Bye / Leg Bye
  5. Runs (including dot ball)

Example: If a No Ball is hit for four runs, No Ball is the outcome. If a delivery results in 2 runs and a Run Out, the bet is settled as a Wicket.

Total Wide Balls In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in each innings are completed due to external factors (e.g. bad weather), unless settlement has already been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement has already been determined. Wides in a super over do not count.

Total Runs in Delivery Only runs accredited to the named delivery — whether legal or illegal — will count. Illegal balls, such as wides, are considered individual deliveries. For example, an over that includes two wides will consist of 8 deliveries instead of the usual 6 legal balls. If a wide is followed by a four, these will be settled as two separate delivery markets: the wide counts as 1, and the subsequent delivery counts as 4. If the named delivery does not take place for any reason, all bets on that delivery will be void.

Total Runs in Over # The over must be completed in full unless the batting team is all out, declares, or reaches its target within the over — unless the result of the market has already been determined. Penalty runs will only count if they are awarded to a specific delivery within that over.

Wicket in Over # The over must be completed in full unless the batting team is all out, declares, or reaches its target within the over — unless the result of the market has already been determined.

Boundary Four in Over # Only fours credited to the batsman will count. Byes, leg byes, and wides are excluded. Fours scored off a no ball will count if the boundary is credited to the batsman. Overthrows do not count toward the batsman and are excluded from this market. The over must be completed in full unless the batting team is all out, declares, or reaches its target — unless the result has already been determined.

Boundary Six in Over # Only sixes hit by a batsman will count. The over must be completed in full unless the batting team is all out, declares, or reaches its target — unless the result of this market is already determined. If six runs are scored from a single delivery, but it is not a six hit by a batsman (e.g. due to overthrows), it will not count for this market.

Exact Runs Scored Off Over # The over must be completed in full unless the batting team is all out, declares, or reaches its target within the over — unless the outcome of the market has already been determined.

Exact Runs Off Delivery # Only runs scored on the specified delivery will count. Legal and illegal deliveries (such as wides) are both valid for settlement. A wide counts as a standalone delivery. For example, an over with two wides will contain eight deliveries rather than six. If a wide is bowled followed by a four, these will be treated as separate delivery markets: the first settled as 1 run (wide), the second as 4 runs (legal delivery). If the specified delivery does not take place for any reason, all bets on that delivery will be void.

Total Runs in Over (Odd/Even) Bets are settled based on whether the total number of runs scored in the specified over is odd or even. The over must be completed in full unless the batting team is all out, declares, or reaches its target within the over. Penalty runs will only count if they are accredited to a specific delivery within that over. A total of zero runs will be considered an even number.

Match Total Runs (Odd/Even) Bets are settled based on whether the total number of runs scored in the match is odd or even. In limited overs matches, at least 80% of the originally allotted overs in each innings must be bowled unless the outcome has already been determined. Runs scored in a super over do not count. In First Class or Test matches, the entire match is considered; however, in the case of a drawn match, at least 200 overs must be bowled for bets to stand. Penalty runs will be included for settlement purposes only if they were officially attributed to the total at the time of play, not if added retrospectively.

First 5/6/10/15/20 Overs Total The specified number of overs must be completed in full for bets to stand, unless the outcome has already been determined. If the innings reaches a natural conclusion within the specified number of overs (e.g. the team is all out or the target is reached), bets will be settled based on the final innings score. Penalty runs will be included in the total only if they were officially attributed to the total at the time of play. Retrospective adjustments will not count. In the event of an abandoned match, bets will be void unless the result has already been determined.

Total Dismissals at First 5/10/15 Overs Bets will be void if the specified number of overs are not completed, unless the batting team is all out, declares, reaches their target, or the result of the bet has already been determined. For settlement purposes, if a batsman is timed out or retires out, the dismissal will be considered to have occurred on the previous delivery.

3-Way Betting. Innings Bets will stand only if both teams complete their first innings.

Innings Runs In limited overs matches, the team must have the opportunity to face at least 80% of the originally scheduled overs. Otherwise, bets will be void unless settlement has already been determined. In First Class or Test matches, at least 60 overs must be bowled in the innings unless the named team is all out or has declared. Penalty runs will be included in the final total if they were attributed before the end of the innings. Retrospectively added runs will not count.

Innings Dismissals Total In limited overs matches, at least 80% of the originally allotted overs must be bowled for bets to stand, unless settlement has already been determined. Wickets taken in a super over do not count. In First Class or Test matches, at least 60 overs must be bowled in the innings unless the team is all out or has declared.

Innings Fours Total Innings Sixes Total Only boundary fours or sixes scored directly from the bat will count. Overthrows, all run fours, and extras are excluded. In limited overs matches, at least 80% of the originally allotted overs must be bowled unless the outcome has already been determined. Fours and sixes scored in a super over do not count. In First Class or Test matches, at least 60 overs must be bowled in the innings unless the team is all out or has declared.

Innings Extras Total Includes wides, no balls, byes, and leg byes. For no balls, any additional runs scored from the delivery do not count. In limited overs matches, at least 80% of the originally allotted overs must be bowled unless the outcome has already been determined. Extras recorded in a super over do not count. In First Class or Test matches, at least 60 overs must be bowled in the innings unless the team is all out or has declared.

Innings Run Outs Total In limited overs matches, at least 80% of the originally allotted overs must be bowled unless the outcome has already been determined. Run outs occurring in a super over do not count. In First Class or Test matches, at least 60 overs must be bowled in the innings unless the team is all out or has declared.

Innings Wide Balls Total In limited overs matches, at least 80% of the originally scheduled overs must be bowled unless the outcome has already been determined. Wides bowled in a super over do not count. In First Class or Test matches, a minimum of 60 overs must be bowled in the innings unless the batting team is all out or declared.

Top Batter in Innings This market is settled based on the batsman who achieves the highest individual score in a team’s innings. In limited overs matches, at least 40% of the originally scheduled overs in each innings must be bowled for bets to stand, unless the team is all out or reaches its target before that point. If a batsman does not bat, bets on that player will be void. If two or more players score the same number of runs, dead-heat rules will apply.

Top Bowler in Innings This market is settled on the bowler who takes the most wickets in a single innings. In limited overs matches, at least 40% of the scheduled overs in each innings must be bowled for bets to stand, unless a team is all out or reaches its target earlier. If a bowler does not bowl, bets on that player will be void. If two or more bowlers take the same number of wickets, the one who has conceded fewer runs will be deemed the winner. If there is still no winner, dead-heat rules apply.

Total Runs Player Player to Score 10/25/50/75/100 Runs Highest Individual Score Top Batter Total In limited overs matches, bets will be void if the innings is reduced by more than 20% from the originally scheduled number of overs at the time the bet was placed, unless the outcome has already been determined. Any bets placed where no further play takes place after the bet is struck will be void. If a batsman retires hurt and does not return, settlement will be based on the score at the time of retirement. If the batsman returns and scores additional runs, those will be added for settlement purposes. In the case of a concussion substitute, the original player’s bets will be settled based on their final score (if they batted), or voided (if they did not bat). A new market will be created for the replacement player. Bets placed after a batsman has faced their final ball will be void. Live bets: the batsman must be at the crease when the ball is bowled for bets to stand. Pre-Match bets: the batsman does not need to be at the crease, as long as their team had the opportunity to face at least 80% of the allocated overs at the time the bet was struck. Top Batter’s Team The same rules apply as for the Top Batter market. In the event of a tie, dead-heat rules will apply.

Top Bowler’s Team The same rules apply as for the Top Bowler market. In the event of a tie, dead-heat rules will apply.

50 and Win At least 80% of the originally scheduled overs must be available to the named batter’s team, or all bets will be void — unless the batter has already reached 50 runs. To win the bet, the named batter must score at least 50 runs and their team must win the match, according to the official result. If no official result is declared, all bets will be void regardless of whether the batter passed 50.

Will Score 50/100 Runs Bets are settled on whether the selected batter scores at least 50 or 100 runs in the match. For limited overs matches, bets will be void if the match is reduced to fewer than 80% of the originally scheduled overs — unless settlement has already been determined. In Test and First Class matches that are drawn, at least 200 overs must be bowled in the game for bets to stand.

Player Total Fours Player Total Sixes Only boundary fours/sixes scored from the bat will count. Overthrows, all run fours, and extras do not count. In limited overs matches, bets will be void if the innings is reduced by more than 20% from the scheduled overs at the time the bet was placed—unless settlement has already been determined. Any bets placed where no further play occurs after the bet was struck, for any reason, will be void. Live bets: the batsman must be at the crease when the ball is bowled for bets to stand. Pre-Match bets: the batsman does not need to be at the crease, as long as their team had the opportunity to face at least 80% of the allocated overs at the time the bet was struck. Fours/sixes scored in a super over do not count.

Dismissal Method (2-Way) Dismissal Method (7-Way) Dismissal Method (6-Way) Player Dismissal Method If the specified batsman is not out, all bets will be void. Valid dismissal methods include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket, and Timed Out. If the specified batsman retires and does not return to bat later, all bets will be void. If the batsman returns and is dismissed, bets will stand. If the specified wicket does not fall, all bets will be void. In the 2-Way market, “Caught” includes fielder catch, keeper catch, and general catch. All other methods count as “Not Caught.”

Next Man Out Both named batsmen must be at the crease when one of them is dismissed for bets to stand. If one batsman retires (hurt or not out), all bets will be void and a new market will be formed. If no further wicket falls for any reason, all bets will be void.

Team Total Before Dismissal # The team score at the fall of the named wicket will be used for settlement purposes. If a batsman retires hurt and is replaced, this does not count as a wicket. The market will not be settled until a wicket falls. If the innings ends naturally (declaration or target reached), the final innings score will be used for settlement. Bets placed where no further play occurs after placement will be void. If play is curtailed by rain, bets placed before the interruption will be settled if the total has already been reached, or void if not and no further play occurs. Penalty runs are included. In the case of an abandoned match, bets will be void unless the outcome has already been determined.

Batters Match-up Bets are settled based on the official scores of the specified batsmen in the innings. If both batsmen score the same number of runs, the bet will be settled as a dead-heat. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (e.g. bad weather) after the bet was placed, unless the outcome is already determined. Runs scored in a super over do not count.

Bowlers Match-up Bets are settled based on the official scores for the specified bowler in the innings. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (e.g. bad weather) after the bet was placed, unless the outcome is already determined. If both bowlers take the same number of wickets, the bet will be settled as a dead-heat. Wickets taken in a super over do not count.

Series Winner Bets on Series markets will stand as long as at least one scheduled match is completed, unless stated otherwise. If no further play occurs in the Series after the bet is placed, all bets will be void. If the Series ends in a draw and no draw option was offered, all bets will be void.

Series Winner After 2 Tests Bets on Series markets will stand as long as at least two scheduled matches are completed, unless stated otherwise. If no further play occurs in the Series after the bet is placed, all bets will be void.

Series Handicap Bets will be void if the number of scheduled games (after bets are placed) is not completed, unless the settlement of bets has already been determined.

Team with Highest Innings Score In the event of a tie, dead-heat rules will apply.

Series Correct Score Bets will be void if the number of scheduled games are not played, unless the outcome is already determined.

Result of the 1st Match Test/Series Bets on Series markets stand as long as at least one scheduled match is completed, unless stated otherwise. If a Series is drawn and no draw option is offered, bets will be void.

Player of the Series Any quoted player who takes no part in the specified series will be void. Winner as declared by the ICC. Dead-heat rules apply.

Double Chance All match betting will be settled in accordance with official results. If there is no official result, all bets will be void.

Series Toss Winner Most toss wins in the series. Bets will be void if the number of scheduled tosses are not held, unless settlement is already determined. In the case of a tie in a series with an even number of matches, dead-heat rules will apply.

Series Total Runs Settled on the total runs scored in all matches in the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches of the series must be bowled unless settlement is already determined. Runs scored in a super over do not count. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.

Series Total Fours Series Total Sixes Series Total Boundaries Settled on the total fours/sixes/boundaries scored in all matches in the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches of the series must be bowled unless settlement is already determined. Only fours/sixes scored from the bat will count. Overthrows, all run fours/sixes, and extras do not count. Fours/sixes scored in a super over do not count. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.

Series Most Fours Series Most Sixes Settled on the total number of fours/sixes scored by a team in all matches of the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement is already determined. Only fours/sixes scored from the bat will count. Overthrows, all run fours/sixes, and extras do not count. Fours/sixes scored in a super over do not count. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match.

Series Most Run Outs Settled on the most run outs recorded across all matches in the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement is already determined. Run outs in a super over do not count. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match. If there is no more play after the bet has been struck, those bets will be void.

Series Total Wides Series Total Extras Includes wides, no balls, byes, leg byes, and penalty runs from all matches in the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement is already determined. Wides/extras in a super over do not count. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match. If there is no more play after the bet has been struck, those bets will be void.

Series Most Extras Includes wides, no balls, byes, leg byes, and penalty runs from all matches in the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement is already determined. Extras in a super over do not count. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match. If there is no more play after the bet has been struck, those bets will be void.

Series Wickets Total Settled on the total number of wickets fallen across all matches in the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined. Wickets that fall in a super over do not count. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match. If there is no more play after the bet has been struck, those bets will be void.

Series Total Run Outs Series Total Ducks Settled on the total number of run outs or ducks recorded across all matches in the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined. Run outs and ducks in a super over do not count. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match. If there is no more play after the bet has been struck, those bets will be void.

Series Each Team to Score Both teams must score more or less than the named total in all matches of the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined. In First Class or Test matches, at least 60 overs must be bowled in each innings unless the named team is all out or declared.

Series Total Maidens Settled on the total number of maiden overs bowled across all matches in the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined. Maidens bowled in a super over do not count. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match. If there is no more play after the bet has been struck, those bets will be void.

Series Top Batter Total Settled on the combined total of all top batter scores across all matches in the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match. If there is no more play after the bet has been struck, those bets will be void.

Series Total in Highest Scoring Over Settled on the combined total of all highest scoring overs across all matches in the series. In a series of limited overs matches, at least 90% of the originally allotted overs in all matches must be bowled unless settlement has already been determined. In First Class or Test match series, the whole match counts, but in the case of a drawn match, at least 200 overs must be bowled in each match. If there is no more play after the bet has been struck, those bets will be void.

Total Wickets Caught Total number of wickets caught by players during the match. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including weather) after the bet is placed, unless the outcome has already been determined. Catches made in a Super Over do not count.

Team Total Wickets Caught (settled for bowling team) Total number of wickets caught by players per innings. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined. Team markets are settled from the bowling team’s perspective. Catches made in a Super Over do not count.

Team Total Dot Balls (incl. byes, leg byes) Total number of dot balls for each team per innings. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined. Dot balls in a Super Over do not count.

Mankading in the Match Refers to the act of running out a non-striking batter by the bowler if the batter leaves their crease before the ball is released.

One of the Teams Will Score Exactly Nelson (111 Runs) The bet wins if either team finishes their innings with exactly 111 runs. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined. Double Nelson (222) and Triple Nelson (333) do not count.

Any Opening Batsman Will Reach the End of the Innings The bet wins if at least one of the two opening batsmen remains not out at the end of the innings. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined.

Runs % from Boundaries The percentage of runs scored from boundaries relative to the total number of runs in the match. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined. Runs and boundaries in a Super Over do not count.

Team Runs % from Boundaries The percentage of a team's runs scored from boundaries relative to the total number of runs in the innings. In limited overs matches, bets will be void if fewer than 80% of the scheduled overs in either innings are completed due to external factors (including bad weather) after the bet is placed, unless the outcome has already been determined. Runs and boundaries in a Super Over do not count.

Powerplay Total Runs (Both Teams) Bets on this market are settled based on the total number of runs scored during the Powerplay overs by both teams combined. In T20 matches, the Powerplay refers to the first 6 overs of each team’s innings. In ODI matches, it refers to the first 10 overs of each team’s innings.

Even if the match is reduced due to external factors (e.g. rain), this market will be settled based on the full 6 overs (T20) or 10 overs (ODI) for each team. The specified number of overs must be bowled in full unless the outcome has already been determined; otherwise, bets will be void. If the Powerplay ends naturally within the specified overs (e.g. the team is all out or the target is reached), bets will stand and be settled based on the final innings score. Extras and penalty runs will be included in the final total for settlement purposes if they are officially attributed to the total at the time of play, but not if added retrospectively.

Player Batting Time Bets on this market are settled based on the total amount of time (in minutes) the named player spends at the crease during their innings — from the moment they face their first legal delivery until they are dismissed or the innings ends, whichever comes first. Time is measured in real minutes, not in balls or overs. If the player does not bat, bets will be void. If the player is retired out or not out, the time until that moment is counted. In the event of a rain delay or other interruption, the clock stops and resumes when play continues. Official timing is primarily determined using the ESPNcricinfo scorecard. If the match is abandoned before the player gets the chance to bat, all bets will be void. We reserve the right to use our own judgment to settle the market if ESPNcricinfo provides incomplete or clearly incorrect information. Time spent in a Super Over does not count.

The Bat Will Be Broken Bets on this market are settled based on whether a bat is visibly and clearly broken during the match, either due to impact with the ball or through regular use. A bat is considered broken if it splits, cracks visibly, or if any part of it detaches (e.g. blade, handle). Cosmetic damage or minor cracks do not count. Only incidents occurring during live play — not during warm-ups or post-match — are considered. This market is settled based on our internal sources and review of official broadcast footage. External websites or third-party reports are not used for settlement. Our decision is final, especially in cases where no official confirmation is available.

Outright Rules

Non-runner allocations are applied for outright markets, these are as follows:

MARKET

T10

  T20

  ONE DAY

  TEST

Sixes

13

  12

  8

  8

Fours

17

  26

  42

  117

Fifties

2

  2

  3

  8

Centuries

0

  0

  1

  3

Wickets

9

  12

  14

  33

Run outs

1

  1

  1

  1

Ducks

1

  1

  2

  4

Runs

-

  325

  465

  -

Caught

-

  12

  -

  -

Fielder Catches

-

  8

  -

  -

Keeper Catches

-

  2

  -

  -

Caught and Bowled

-

  0

  -

  -

Stumped

-

  0

  -

  -

Bowled

-

  3

  -

  -

LBW

-

  0

  -

  -

Retired Outs

-

  0

  -

  -

Retired Hurts

-

  0

  -

  -

Hits Wicket

-

  0

  -

  -

Non-Runner Allocation The non-runner allocation applies only to matches abandoned where there is no official result. This allocation will not be included in a reduced match if there is an official match result. In the event of an abandoned match, a specific number will be added to the outright markets. These values for the different formats are highlighted in the chart above.

Tournament Winner This market will be settled as per the official tournament result. In the event of a shared tournament, dead-heat rules will apply. If a tournament is abandoned, then bets will be void.

Tournament Runs This market will be settled after the completion of the tournament. If a tournament is abandoned, then bets will be void. In the event of an abandoned match/matches, the non-runner allocation will be applied to this market for settlement purposes. The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.

Tournament Sixes This market will be settled after the completion of the tournament. If a tournament is abandoned, then bets will be void. In the event of an abandoned match/matches, the non-runner allocation will be applied to this market for settlement purposes. The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.

Tournament Fours This market will be settled after the completion of the tournament. If a tournament is abandoned, then bets will be void. In the event of an abandoned match/matches, the non-runner allocation will be applied to this market for settlement purposes. The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.

Tournament Wickets This market will be settled after the completion of the tournament. If a tournament is abandoned, then bets will be void. In the event of an abandoned match, the non-runner allocation will be applied to this market for settlement purposes. The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.

Tournament Ducks This market will be settled after the completion of the tournament. If a tournament is abandoned, then bets will be void. In the event of an abandoned match, the non-runner allocation will be applied to this market for settlement purposes. The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.

Tournament Top Batsman This market is the player with the most runs in the tournament. Settlement is based on the official result, after the completion of the tournament. If a tournament is abandoned, then bets will be void.

Tournament Top Bowler This market is the player with the most wickets in the tournament. Settlement is based on the official result, after the completion of the tournament. If a tournament is abandoned, then bets will be void.

Tournament Top Team Batsman This market is the player with the most runs in the named team in the tournament. Settlement is based on the official result, after the completion of the tournament. If a tournament is abandoned, then bets will be void.

Tournament Top Team Bowler This market is the player with the most wickets in the named team in the tournament. Settlement is based on the official result, after the completion of the tournament. If a tournament is abandoned, then bets will be void.

Tournament Most Toss Wins Settled on the most toss wins in the tournament. In the case of a tie, dead-heat rules will apply.

Tournament Most Runs Settled on the team with the most runs in the tournament, according to the official result after the tournament's completion. If a tournament is abandoned, all bets will be void. In the case of a tie, dead-heat rules will apply.

Tournament Most Sixes Settled on the team with the most sixes in the tournament, according to the official result after the tournament's completion. If a tournament is abandoned, all bets will be void. In the case of a tie, dead-heat rules will apply.

Tournament Most Fours Settled on the team with the most fours in the tournament, based on the official result after the tournament is completed. If the tournament is abandoned, all bets will be void. In the case of a tie, dead-heat rules will apply.

Tournament Player’s Total Sixes Settled on the total number of sixes hit by the specified player in the tournament, based on the official result after the tournament is completed. If the tournament is abandoned, all bets will be void. In the case of a tie, dead-heat rules will apply.

Tournament Player’s Total Fours Settled on the total number of fours hit by the specified player in the tournament, based on the official result after the tournament is completed. If the tournament is abandoned, all bets will be void. In the case of a tie, dead-heat rules will apply.

Tournament Player to Hit Most Sixes Settled on the player with the most sixes in the tournament, based on the official result after the tournament concludes. If the tournament is abandoned, all bets will be void. In the case of a tie, dead-heat rules will apply.

Tournament Player to Hit Most Fours Settled on the player with the most fours in the tournament, based on the official result after the tournament concludes. If the tournament is abandoned, all bets will be void. In the case of a tie, dead-heat rules will apply.

Daily Batters Comparison Compares the named players' stats (runs/fours/sixes) in today’s matches and is settled based on the official result. If one of the matches is abandoned, all bets will be void. In the case of a tie, dead-heat rules will apply. The "Winner" market is settled based on the players' total runs.

Daily Bowlers Comparison Compares the named players' wickets in today’s matches and is settled based on the official result. If one of the matches is abandoned, all bets will be void. In the case of a tie, dead-heat rules will apply. The “Winner” market is settled based on the players' total wickets.

Tournament Total Caught Fielder Catches Keeper Catches Caught and Bowled Stumped Bowled LBW Retired Outs Retired Hurts Hits Wicket Run Outs These markets will be settled after the completion of the tournament. If a tournament is abandoned, then bets will be void. In the event of an abandoned match/matches, the non-runner allocation will be applied to this market for settlement purposes. The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.

Tournament Fifties Centuries Double Centuries These markets will be settled after the completion of the tournament. If a tournament is abandoned, then bets will be void. In the event of an abandoned match/matches, the non-runner allocation will be applied to this market for settlement purposes. The non-runner allocation will only apply to completely abandoned matches and not to reduced matches.

Tournament Highest Over Innings Opening Partnership Individual Score in the Match Fours in a Match Sixes in a Match This market is the highest number of runs/fours/sixes scored in any over/innings/match during the tournament. Will be settled as per the official result, after the completion of the tournament. If a tournament is abandoned, then bets will be void.

Tournament Total Overs with Six 6s The Over must be bowled in its entirety unless the batting team is All Out, Declares, or reaches its target within the Over. Only sixes scored from the bat count – overthrows, all run sixes, and extras do not count. Sixes scored in a super over do not count.

Tournament Economy Rate Only matches played by the player are taken into account. A minimum of 20 overs must be bowled for the T20 format. A minimum of 30 overs must be bowled for the ODI format.

Team# to Win Match & Win Opening Partnership In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. In the event of a tie in the Opening Partnership, the market will be settled as a loss. In the event of the match being tied, the market will be void.

Team# to Win Match & Win Toss & Win Opening Partnership In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. In the event of a tie in the Opening Partnership, the market will be settled as a loss. In the event of the match being tied, the market will be void. If there was no toss, the market will be void.

Team# to Win Match & Total Run Outs in Match Over 1.5 In the event of the match being tied, the market will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

Team# to Win Match & Total Ducks in Match Over 1.5 In the event of the match being tied, the market will be void. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

Team# to Win Match & Team# Score Most Sixes Sixes scored from the bat only to count – overthrows, all run sixes and extras do not. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. Sixes scored in a super over do not count. In the event of a tie in the most sixes, the market will be settled as a loss. In the event of the match being tied, the market will be void.

Team# to Win Match & Team# Score Most Fours Fours scored from the bat only to count – overthrows, all run fours and extras do not. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined. Any bets placed where no further play takes place after the placement of that bet, for whatever reason, shall be void. Fours scored in a super over do not count. In the event of a tie in the most fours, the market will be settled as a loss. In the event of the match being tied, the market will be void.

Team# to Win Match & Win Toss & Player’s Total Runs Over If at least one of the mentioned options does not happen, the bets will be void. In the event of the match being tied, the market will be void.

All Four Openers to Score Over # Runs Each Opener means one of the two batters who are in at the start of the innings. All four openers must come to the pitch for the bet to be settled.

Boundary to Be Hit From All 6 Deliveries in One Over Boundary fours/sixes scored from the bat only will count. Overthrows, all run fours, and extras do not count. Super-over deliveries do not count.

Both Teams to Have a Run Out In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed—unless settlement has already been determined.

Each Team to Score Over # Runs in Their 1st Over Bets are settled on the total runs scored in the specified overs. The Over in its entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over. Penalty Runs will count only where they are accredited to a particular delivery within that Over.

Each Team to Score Over 59.5 Runs in Their First 6 Overs Bets are settled on the total runs scored in the specified overs. The Overs in their entirety must be bowled unless the batting team is All Out, Declares or reaches its target within the Over.

Each Team to Hit Over # Fours In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined. Fours scored in a super over do not count.

Each Team to Hit Over # Sixes In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined. Sixes scored in a super over do not count.

Team# Total Boundaries Over # Boundary fours/sixes scored from the bat only will count – overthrows, all run fours and extras do not. Bets are settled on the total boundaries scored in the specified overs. The Over in its entirety must be bowled unless the batting team is All Out, Declares, or reaches its target within the Over. Penalty Runs will count only where they are accredited to a particular delivery within that Over.

Over # Sixes & Over # Fours & Over # Wides In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed, unless settlement has already been determined.

Over # Sixes & # Wickets In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed, unless settlement has already been determined.

All Team to Be Bowled Out Till the End of 1st Innings of Match The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. Matches of 20 overs and below (including 100 ball competitions) – the full allocation of overs for each team must be scheduled. One Day Matches – at least 40 overs for each team must be scheduled.

Bowled, Caught, LBW, Run Out, Stumped in One Innings The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. Matches of 20 overs and below (including 100 ball competitions) – the full allocation of overs for each team must be scheduled. One Day Matches – at least 40 overs for each team must be scheduled.

Either Team to Win by 10 Wickets The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. Matches of 20 overs and below (including 100 ball competitions) – the full allocation of overs for each team must be scheduled. One Day Matches – at least 40 overs for each team must be scheduled.

All 20 Wickets to Fall The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. Matches of 20 overs and below (including 100 ball competitions) – the full allocation of overs for each team must be scheduled. One Day Matches – at least 40 overs for each team must be scheduled.

Hat-Trick in Match Bets will be settled as "Yes" if a hat-trick (defined as a bowler dismissing three batters with consecutive deliveries in the same match) is officially recorded during the match.

Wicket to Be Broken in Each of First # Overs of the Match|The over must be completed in its entirety unless the batting team is all out, declares, or reaches its target within the over—unless the result of this market is already determined.

The Highest Match Scoring Over to Be in the Team # Innings In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed—unless settlement has already been determined.

Over 8.5 Deliveries (Legal+Illegal) in One Over The Over in its entirety must be bowled unless the batting team is All Out, Declares, or reaches its target within the Over.

One of the Team Captains – Player of the Match One of the team captains must be officially named as the Player of the Match for bets to be settled as winners.

Player’s Strike Rate Minimum criteria must be met for Strike Rate bets to stand.

  • T20: 8 balls faced or 15 runs scored.
  • ODI: 15 balls faced or 20 runs scored.
  • Test: 20 balls faced or 20 runs scored.

Player’s Economy Minimum overs bowled by the player for bets to be applicable:

  • T20: 2 overs
  • ODI: 3 overs
  • Test: 5 overs

What Will Happen First? The market will be settled based on which of the two specified events occurs first. For settlement, at least one of the two options must happen.

Any Opening Batsman Will Reach the End of the Innings In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.

Caught & Bowled Dismissal Method in the Match In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.

Golden Duck in the Match In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined. Platinum Duck is also settled as Golden Duck.

Retired Hurt Retired Out in the Match In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.

Series Score by Toss Bets will be void if the number of scheduled tosses are not held, unless settlement has already been determined.

Total No Balls In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.

Total Dot Balls Wickets, byes, leg byes also count.

Fast Markets

Dismissal Off Ball The named ball must be bowled or all bets will be void. Any wicket credited to that named ball will count. Retired outs and timed outs will not count. Example: if the over starts wide, wicket, wide, dot ball – then there will have been a wicket on the first legal ball of the over, but not the second legal ball.

Extra in Over Will there be an extra in the specified Over? The Over in its entirety must be bowled unless the batting team is All Out, Declares, or reaches its target within the Over, unless the result of this market is already determined. Wides, byes, leg-byes, no balls, and penalty runs count as extras, if accredited to a particular delivery within that Over.

Over Mayhem The Over in its entirety must be bowled unless the batting team is All Out, Declares, or reaches its target within the Over. Settlement:

  • 1 point per run scored in the Over
  • 2 bonus points per boundary hit
  • 10 points for every wicket taken

Over Booster The Over in its entirety must be bowled unless the batting team is All Out, Declares, or reaches its target within the Over. Settlement: 1 point per run scored in the Over × runs scored from the last ball. If the final ball is not bowled due to the team being All Out, Declaring, or reaching the target — the last bowled ball will count as the “last ball of the Over”. If the final ball is not bowled for any other reason, all bets will be void.

Over Lottery Bets are settled on matching three specific ball outcomes within an Over. The Over must be bowled in its entirety, unless the Batting team is All Out, Declares, or reaches its target within the Over. The named ball is defined as the legal delivery from which the selection occurred. Example: If the over begins with Wide, Wide, Single, the first legal delivery is the Single, and it will be settled as 3 runs (2 wides + 1 run). Each Over outcome corresponds to one of the predefined combinations listed below. The operator's decision is final.

Over Combination:

1, 2, 13, 24, 35, 46

Dot Ball, Single, Boundary Four

3, 14, 25, 36, 47

Wicket, Boundary Six

4, 15, 26, 37, 48

Two, Boundary Four, Boundary Six

5, 16, 27, 38, 49

Dot Ball, Two, Four

6, 17, 28, 39

Single, Four, Six

7, 18, 29, 40

Three, Four

8, 19, 30, 41

Dot Ball, Single, Two

9, 20, 31, 42

Single, Two, Three

10, 21, 32, 43

Two, Six

11, 22, 33, 44

Two, Three, Boundary Four

12, 23, 34, 45

Wicket, Single, Two

Will Dismissal Be a Golden Duck This market refers to a batsman being dismissed on the very first delivery they face. A dismissal on the first ball of the batter’s innings is termed a Golden Duck. A Platinum Duck (dismissal without facing a delivery) is also settled as a Golden Duck. Bets are settled as ‘Yes’ if such a dismissal is officially recorded during the match.

Total Balls Before Dismissal Settlement is based on the number of legally completed balls faced by the named wicket, as recorded on the official scorecard. Only completed legal deliveries count. If a batter retires hurt and is replaced by another player, this does not count as a dismissal. The market will not be settled until a wicket falls. If the innings ends naturally (declaration or the team reaches the target), the final number of balls faced will be settled only if it was possible to exceed the traded totals. Otherwise, bets will be void. Any bet placed where no further play occurs after placement will be void unless already determined. If play is curtailed due to rain:

  • Bets will be settled if the total has already been passed.
  • Bets will be void if the result is not yet determined and no further play occurs.

Dismissal Off Delivery Will a wicket be taken from the named delivery? Only a wicket officially accredited to the named delivery will count — whether the delivery is legal or illegal. An illegal delivery (e.g. wide ball) counts as a delivery in its own right. Example: An over with 2 wides will consist of 8 deliveries instead of 6 legal balls. If the named delivery does not take place, for any reason, bets on that delivery will be void.

Dismissal or Boundary Off Delivery Will a wicket or a boundary be taken from the named delivery? Only a wicket or boundary officially accredited to the named delivery will count — whether the delivery is legal or illegal. An illegal delivery (e.g. wide ball) counts as a delivery in its own right. Example: An over with 2 wides will consist of 8 deliveries instead of 6 legal balls. If the named delivery does not take place, for any reason, bets on that delivery will be void. Genuine boundaries off the bat only to count — overthrows or all-run fours/sixes do not count.

Extra Off Delivery Will an extra be scored from the named delivery? Wides, byes, leg-byes, no balls, and penalty runs count as extras. Only an extra officially accredited to the named delivery will count — whether the delivery is legal or illegal. An illegal ball (e.g. wide ball) is considered a delivery in its own right. Example: An over with 2 wides will consist of 8 deliveries, not 6 legal balls. If the named delivery does not take place, for any reason, bets on that delivery will be void.

First Impact Off Delivery What will the first impact be after the bowler has bowled the named delivery? Will it be with the bat, the batsman, the stumps, or other (i.e. none of these)? If it is impossible to determine the first impact (e.g. contact with both bat and pad simultaneously), bets will be void. The operator's decision is final. The delivery does not need to be legal — illegal balls (e.g. wide balls) count as deliveries. An over with 2 wides will consist of 8 deliveries, not 6 legal ones. If the named delivery does not take place, for any reason, bets on that delivery will be void.

Boundary in Over Only boundaries accredited to the batsman will count. Byes, leg byes, or wides do not count. A boundary hit from a No Ball will count only if accredited to the batsman. The Over must be bowled in its entirety unless the batting team is All Out, Declares, or reaches its target within the Over, unless the result is already determined. Overthrows do not count towards the batsman and therefore do not count for the purposes of this market.

First Scoring Shot How many runs off the bat will be scored from the first scoring shot of the over? 1, 2, 3, 4, 6 or Other. Only runs accredited to the batsman will count. If the first score in the over is a wide, and then a 4 is hit on the next delivery — the market will settle as 4. If a No Ball is bowled and hit for runs — only the value accredited to the batsman will count. There must be a delivery with runs credited to the batsman, otherwise bets will be void. Overthrows will count as long as they are credited to the batsman. Example: if the batsman runs 1 and 4 overthrows are thrown, he is accredited with 5 runs, and the market will be settled as ‘Other’.

Boundary Scorer Will the named player score the next boundary? Only genuine boundaries off the bat will count. Overthrows, all-run fours, and sixes do not count. If no further boundary is scored after the bet is placed, bets will be void. The named player does not need to be at the crease when the next boundary is scored — as long as a subsequent boundary is hit.

Next Boundary: 4 or 6 Will the next boundary be a 4 or a 6? Only genuine boundaries off the bat will count. Overthrows, all-run fours, and sixes do not count. If no further boundary is hit after the bet is placed, bets will be void.

Boundary Side Will the next boundary be hit on the off side or the leg side of the pitch? Only genuine boundaries off the bat will count. Overthrows, all-run fours, and sixes do not count. Off/leg side will be judged based on the batsman’s stance at the moment the bowler runs in. Switch hits or reverse sweeps do not alter the side determination. If it is impossible to determine which side the boundary was hit to, bets will be void. The operator's decision is final.

Method of Extra What will be the next Extra Type conceded by the bowling team? Possible outcomes: Wide, No Ball, Leg Bye, Bye, or Penalty Runs. If no further extras are conceded, bets will be void. If multiple types of extras occur on the same delivery, the first to occur chronologically will determine the result. Example: If a No Ball is followed by Leg Byes, the result will be No Ball.

Player to Concede Extra Which player will be bowling when the next extra is conceded? Extras include: Wides, Byes, Leg-Byes, No Balls, and Penalty Runs. Penalty Runs will count only if they are accredited to a specific delivery bowled by a named bowler. If not accredited to a delivery, and penalty runs are the next extra, bets will be void. If no further extras are conceded after the bet is struck, the bet will be void.

Method of Wide Which side of the pitch will the next wide be bowled on? Options: Off Side, Leg Side, or Other (Over Head Height). Off Side and Leg Side are determined by the stance of the batsman as the bowler begins their run-up. A switch hit or reverse shot does not affect this determination. If it is impossible to determine the nature of the wide, the bet will be void. The operator's decision is final.

Method of No Ball What type of No Ball will the next No Ball be? Options: Front Foot or Other. If there is no further No Ball after the bet is struck, the bet will be void. If it is not possible to determine whether the No Ball was Front Foot or Other, the bet will be void. The operator's decision is final.

Person to Take Catch Which type of player will take the next catch? Options: Wicket Keeper, Bowler, or Fielder. Sub fielders and impact players count in this market. Settlement is based on the player’s role at the time of the catch. Example: if a regular wicket keeper takes a catch as a standard fielder, 'Fielder' will be the winner. If no catch is taken after the bet is placed, the bet will be void.

Balls at Point of Catch How many legal balls will be bowled in the innings at the moment of the next catch? Wides and no balls do not count toward the ball tally. Example: if two wides are bowled in the over, it still counts as 6 legal balls. If no catch occurs after the bet is placed, the bet will be void.

Player to Take Catch Which named player will take the next catch? Only named players count — if the catch is taken by a sub fielder or impact player, bets will be void. If no catch is taken after the bet is placed, the bet will be void.

Boundary Off Balls All named balls in the over must be bowled or bets will be void. Only boundaries scored off the bat count — overthrows, all run fours, and extras do not count. The named ball must be legal and completed, and a boundary must be scored from that ball for it to be a winning selection. If there are extra deliveries (e.g., wide than four), it will count as a winner only if a boundary was hit off the bat on the legal ball.

Singles Off Balls All named balls in the over must be bowled or bets will be void. A single is defined as a legal delivery from which 1 run is scored off the bat and credited to the batsman — extras do not count. The named ball must be legal and completed. If there is a wide followed by a single, the ball will not count as a single (2 runs are credited). If there is a wide followed by a dot, it will not count as a single, as the 1 run was not scored off the bat and credited to the batsman.

Dots from Balls All named balls in the over must be bowled or bets will be void. A dot is defined as a legal delivery from which no runs are scored, including extras. The named ball must be legal and completed. If there is a wide followed by a dot, the ball will not count as a dot — 1 run would be credited to that ball.

Total Runs Off Balls # to # The specified numbers of Balls must be bowled in their entirety unless settlement is already determined, or bets will be void. If the Innings reaches a natural conclusion within the specified number of Balls (team is all out or target reached) then bets will stand and settle at the final Innings score. Penalty runs accrued will be included in the total if officially attributed at the time, but not if added retrospectively. In the event of an abandoned match, bets will be void unless settlement has already been determined.

Total Runs Off Balls # to # Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Team Total Runs in Innings #1 If Batting First Settled based on the number of runs scored by the team only if they bat first. Bets will be void if the team bats second. In limited overs matches, the team must have the opportunity to face at least 80% of the originally scheduled overs for bets to stand, unless settlement is already determined — otherwise, bets will be void. In First Class or Test Matches, only the first innings of the named team counts. At least 60 overs must be bowled in the innings unless the team is all out or declared. Penalty runs will be included in the final total for settlement purposes if they are attributed before the end of the innings, but not if added retrospectively. In the case of a curtailed innings, any bets placed after the final delivery of the curtailed innings will be void.

Curling

General Rules

  • All bets are accepted with extra-ends included, in case of a draw in the regular time of the match.
  • If the match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If the match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
  • If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.
  • Handicaps and totals are given in points unless otherwise specified in the betting line.

Market Rules

Match Winner (2-Way) All bets will be settled in accordance with the official result of the regular time including extra-ends. If the match was officially ended in a draw, bets will be void.

Handicap Regular Time All bets will be settled in accordance with the official result of the regular time including extra-ends. If less than 10 ends are played in the match, bets will be settled according to the official result. If the match was completely ended in a draw, bets will be settled according to the official result.

Match Total Match Total (Odd/Even) Team1 Total Team2 Total All bets will be settled in accordance with the official result of the regular time including extra-ends. If less than 10 ends are played in the match, bets will be settled according to the official result. If the match was completely ended in a draw, bets will be settled according to the official result.

Additional End to Be Played All bets will be settled in accordance with the official result of the match, if there is one extra-end played. If due to some reasons the extra-ends weren't played and the match was finished in a draw, bets will be void.

Cycling

General Rules

  • All bets on the race are valid until the end of the stage, regardless of the possible postponement of the start time and date. If the tournament was cancelled or interrupted due to some reasons and wasn't finished, bets will be void.
  • The regulation of the race is defined by the Tournament Federation and noted in the betting-line. If the regulations of the race were changed, bets will be void.
  • The race final result is determined by the official race protocol published immediately after the race finish. Further disqualifications of participants or any other changes in the final protocol after the race are not considered.

Market Rules

Race Winner All bets will be settled in accordance with the official final race protocol. The participant who occupied the first place in the official race protocol is determined as the winner of the race. If there is more than one winner, bets on these participants will be void. If the racer hasn't started (DNS), bets will be void. If the racer retired after the race had started (DNF), bets will be settled according to the final race protocol.

Match-Up The bet settlement takes into account the official information about which racer will occupy a better position in the final race protocol. If one of the racers hasn't started (DNS), bets will be void. If both racers retired (DNF), the racer who passed more distance is the winner.

Darts

General Rules

  • All bets on the match will stand until the end of the tournament. If the tournament was cancelled or interrupted for any reason and was not finished, bets will be void.
  • The regulation of the match is defined by the Tournament Federation, unless otherwise stated in the betting-line.
  • If the regulation of the match is changed, bets placed on the winner of the match will be settled at the accepted odds, while bets placed on handicaps or totals will be void, except in cases when the settlement of the bets had been determined before.
  • If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void.

Market Rules

Match Winner (2-Way) Set Winner (2-Way) Leg Winner (2-Way) All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void. If the regulation of the match is changed, bets will be settled according to the result, except in cases when the match ends in a draw and bets will be void.

Handicap Regular Time Sets Handicap All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void. If the regulation of the match is changed, bets, the results of which were not determined by the start of interruption, will be void.

Match Total Total (Odd/Even) Player1 Match Total Player2 Match Total Sets Total Legs Total All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void. If the regulation of the match is changed, bets, the results of which were not determined by the start of interruption, will be void.

Correct Score All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete legs, and the bets will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets will be void. If the regulation of the match is changed, bets, the results of which were not determined by the start of interruption, will be void.

180 Points Total Player1 180 Points Total Player2 180 Points Total Player to Commit More 180 Points Player to Commit First 180 Points All bets will be settled in accordance with the official result of the match. 180 is credited to the player who scored the maximum possible result (180 points) for 3 shots in one attempt. If one of the players refuses to continue the match for any reason or is disqualified, bets, the results of which were not determined by the start of interruption, will be void. If the regulation of the match is changed, bets, the results of which were not determined by the start of interruption, will be void.

To Qualify All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament's official website. To qualify, a team needs to play one match or several matches.

E-sport

General Rules

  • The advantage of one map before the start of an event: according to the referees/regulations decision in some cases, the winning of one of the teams can be "in absentia" awarded in 1 map. In outcomes with the total of maps or winning in a particular (in sequence) map, this "absentia" map isn't counted. That is, the first map in the betting-line is considered to be the first map played by the participants.
  • The regulations of the game - Bo1, Bo2, Bo3, etc. (the total number of game maps), is defined by the Tournament rules and noted in the betting-line. If the regulations of the game were changed, bets would be void.
  • If the team changed the name or was purchased by another organization but kept 50% of the line-up, the bets would remain valid.
  • If 4 or more players from the line-up have been replaced before the game starts, bets would be void. If one or more players are eliminated during the game, but the team continues the game, the bets will be settled in accordance with the result.
  • “Players Duel” market is counted in kills. For the bet to stand, each player must participate in the match. If one of the players does not take part in the match, all bets on that player and the overall comparison market will be void.

DOTA 2

  • The final results are determined by the official data, fixed at the time of the victory of the team that destroyed the main building (Ancient or Throne) of the enemy or forced the enemy team to leave the game. In case of the technical defeat in the map after the exit of creeps from the barracks on the line, bets will be settled in accordance with the result.
  • In case of the technical defeat in the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void.
  • With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.

Counter-Strike

  • The final result is determined by the official data, fixed at the time of the victory of the team. Winning on the map is achieved by victory at least in 13 rounds (or, in accordance with the tournament regulations). In case of a draw on the map (when the score by rounds is 12-12), the organizers may appoint additional 6 rounds, the so-called "overtime" (OT). Winning in overtime is awarded to the team that wins in 4 rounds (for example: when the score is 16-12). In case of a draw (15-15), referees appoint a second OT another 6 additional rounds. Overtimes are repeated until the winner is determined.
  • In case of the technical defeat on the map, bets, the results of which were not defined at the technical defeat, will be void.
  • With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.

League of Legends

  • The final result is determined by the official data, fixed at the time of the victory of the team that destroyed the main building (Nexus) of the enemy.
  • In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result.
  • In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void.
  • With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.

Valorant

  • The final result is determined by the official data, fixed at the time of the victory of the team. Winning on the map is achieved by victory at least in 13 rounds (or, in accordance with the tournament regulations). In case of a draw on the map (when the score by rounds is 12-12), the organizers may appoint additional rounds, the so-called "overtime" (OT). Winning in overtime is awarded to the team that reaches the advantage with a gap of 2 rounds. Overtimes are repeated until the winner is determined.
  • In case of the technical defeat on the map, bets, the results of which were not defined at the technical defeat, will be void.
  • With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.

Starcraft 2 Starcraft Call of Duty Mobile Legends Overwatch Arena of Valor King of Glory Rainbow6 Hearthstone World of Tanks

  • The final result is determined by the official data, fixed at the time of the victory of the team.
  • In case of the technical defeat on the map, bets, the results of which were not defined at the technical defeat, will be void.
  • With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.

PUBG

  • The final result is determined by the official data, fixed as the round finishes.

Market Rules

DOTA 2

Match Winner (2-Way) Map Winner (2-Way) Double Chance All bets will be settled in accordance with the official result of the game/map. If the regulation of the game is changed, bets will be void.

Match Winner (3-Way) All bets will be settled in accordance with the official result of the game. If the regulation of the game is changed, bets will be void.

Kills Handicap Match Kills Handicap Map All bets will be settled in accordance with the official number of main Heroes kills on the map.

Total Kills Match Total Kills Map Team1 Total Kills Match Team1 Total Kills Map Team2 Total Kills Match Team2 Total Kills Map Total Kills (Odd/Even) All bets will be settled in accordance with the official number of main Heroes kills on the map.

Maps Handicap All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

Maps Total Maps Team1 Total Maps Team2 Total Maps Total (Even/Odd) Exact Total Of Maps All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

Correct Score Score After Second Map All bets will be settled in accordance with the official result of the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

First Blood All bets will be settled in accordance with the official result of the map. The bet settlement takes into account the first kill of the game hero by the heroes of the opposing team. The first kill on the map by neutral units or creeps is not counted.

Race to N Kills The bet settlement takes into account which team will be the first to take 10 kills of the opponent team.

1st Kill Roshan Total of Roshan Killings Roshan, sometimes also referred to as Roshan the Immortal, is a powerful neutral creep boss who easily outmatches almost every hero without the right equipment or level. As time passes, Roshan continues to grow stronger throughout the match, and respawns endlessly when defeated.

First Team to Destroy Tower Total of Broken Towers Total Towers Destroyed Towers are the main line of defense for both factions, attacking any non-neutral enemy unit that gets within their range. Both factions have all three lanes guarded by three towers each. Additionally, each faction's Ancient has two towers as well, resulting in a total of 11 towers per faction.

First Team to Destroy Barrack Total Destroyed Barracks Barracks (commonly shortened to Rax or Racks) are buildings, defended by and located behind Towers (Tier 3) in each respective lane. Barracks do not have to be destroyed to make Towers (Tier 4) vulnerable. There are two types of Barracks on each lane per faction, with a total of 6 Barracks per faction.

Godlike The Godlike Streak is a series of nine or more kills of enemy heroes by a single player without death.

Megacreeps When all enemy barracks are destroyed, mega creeps begin to spawn from all lanes and siege creeps gain additional damage.

Rampage Rampage is the killing of five or more characters in Dota 2 in a row over a short period of time (The delay between enemy death should not exceed 18 seconds).

Counter-Strike

Match Winner (2-Way) Map Winner (2-Way) Double Chance All bets will be settled in accordance with the official result of the game/map, including overtimes.

Match Winner (3-Way) All bets will be settled in accordance with the official result of the game.

Map Winner Excluding Overtimes (3-Way) All bets will be settled in accordance with the official result of the map, without overtimes.

Rounds Handicap Match Rounds Handicap Map Winning Margin Map All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.

Total Rounds Match Total Rounds Map Team1 Total Rounds Match Team1 Total Rounds Map Team2 Total Rounds Match Team2 Total Rounds Map Total Rounds (Odd/Even) All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.

Maps Handicap All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

Maps Total Maps Team1 Total Maps Team2 Total Maps Total (Even/Odd) Exact Total of Maps All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

Correct Score Score After Second Map All bets will be settled in accordance with the official result of the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

Result and Total All bets will be settled in accordance with the official result of the map, without overtimes.

First Half and Map Result All bets will be settled in accordance with the official result of the map, without overtimes.

First Half Win Second Half Win All bets will be settled in accordance with the official result of the specified half of the map, without overtimes. The first half includes the first 12 played rounds. The second half includes rounds starting from the 13th till the end of the map without overtimes.

Round Winner (2-Way) Winner of First N Rounds All bets will be settled in accordance with the official result of the winning rounds on the map. Winning the round is achieved by killing all opponents on the map, detonating/defusing the bomb or ending time on the round timer.

Overtime to Be Played All bets will be settled in accordance with the official result of the map. Overtime will be played in case of a draw (12-12) on the map.

League of Legends

Match Winner (2-Way) Map Winner (2-Way) Double Chance All bets will be settled in accordance with the official result of the game/map, including overtimes.

Match Winner (3-Way) All bets will be settled in accordance with the official result of the game.

Kills Handicap Match Kills Handicap Map All bets will be settled in accordance with the official number of main Heroes kills on the map.

Total Kills Match Total Kills Map Team1 Total Kills Match Team1 Total Kills Map Team2 Total Kills Match Team2 Total Kills Map Total Kills (Odd/Even) All bets will be settled in accordance with the official number of main Heroes kills on the map.

Maps Handicap All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

Maps Total Maps Team1 Total Maps Team2 Total Maps Total (Even/Odd) Exact Total of Maps All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

Correct Score Score After Second Map All bets will be settled in accordance with the official result of the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

First Blood All bets will be settled in accordance with the official result of the map. The bet settlement takes into account the first kill of the game hero by the heroes of the opposing team. The first kill on the map by neutral units or minions is not counted.

Race to N Kills The bet settlement takes into account which team will be the first to take 10 kills of the opponent team.

First Dragon Kill Dragon Kills Total The Dragon is the second most powerful neutral monster in League of Legends. All types of dragons are counted, including the elder dragon. In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result. In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void. With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.

First Baron Kill Baron Kills Total Baron Nashor is the most powerful neutral monster in League of Legends.

First Tower Destroyed Towers Destroyed Total Turrets, also called towers, are heavy fortifications that attack enemy units on sight. Turrets are a core component of League of Legends. There are 11 turrets per team on Summoner's Rift and 4 on Howling Abyss. In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result. In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void. With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.

First Inhibitor Destroyed Inhibitors Destroyed Total Inhibitors are structures that prevent super minions from spawning in the respective same lane. Each team has 3 inhibitors on Summoner's Rift in each of their bases, of which at least one inhibitor must be destroyed to render the Nexus and its defending turrets vulnerable to being attacked. Re-destroyed inhibitors are not counted for the settlement. In case of the technical defeat on the map after the exit of minions from the barracks on the line, bets will be settled in accordance with the result. In case of the technical defeat on the map before the exit or in the whole game, bets, the results of which were not defined at the technical defeat, will be void. With the Re-host, rebuild, rollback of game situation to the moment of the autosave at a certain time or replay (in case of server crashes, network problems, DDOS-attacks, etc.) bets will remain valid.

Valorant

Match Winner (2-Way) Map Winner (2-Way) Double Chance All bets will be settled in accordance with the official result of the game/map, including overtimes.

Match Winner (3-Way) All bets will be settled in accordance with the official result of the game.

Map Winner Excluding Overtimes (3-Way) All bets will be settled in accordance with the official result of the map, without overtimes.

Rounds Handicap Match Rounds Handicap Map Winning Margin Map All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.

Total Rounds Match Total Rounds Map Team1 Total Rounds Match Team1 Total Rounds Map Team2 Total Rounds Match Team2 Total Rounds Map Total Rounds (Odd/Even) All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.

Correct Score All bets will be settled in accordance with the official result of the game.

Starcraft 2 Starcraft Call of Duty Mobile Legends Overwatch Arena of Valor King of Glory Rainbow6 Hearthstone World of Tanks

Match Winner (2-Way) Map Winner (2-Way) Double Chance All bets will be settled in accordance with the official result of the game/map, including overtimes.

Match Winner (3-Way) All bets will be settled in accordance with the official result of the game.

Rounds Handicap Match Rounds Handicap Map All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.

Total Rounds Match Total Rounds Map Team1 Total Rounds Match Team1 Total Rounds Map Team2 Total Rounds Match Team2 Total Rounds Map Total Rounds (Odd/Even) All bets will be settled in accordance with the official number of the played rounds on the map/game, including overtimes.

Maps Handicap All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

Maps Total Maps Team1 Total Maps Team2 Total Maps Total (Even/Odd) All bets will be settled in accordance with the official number of played maps in the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

Correct Score All bets will be settled in accordance with the official result of the game. If the regulation of the game is changed, bets will be void, except the cases when the settlement of the bets had been determined before.

Tournament Rules

Tournament Winner To Reach Semi-final To Reach Final In Tournament bets it is proposed to guess what team will take the best place in the tournament by the official results of the specified Organization. If the tournament hasn't been played fully all bets will be void, except the case when the current results are declared by the Organization as final and bets will be settled in accordance with the official result. If the tournament hasn't been played fully and the winner hasn't been determined, bets will be void.

Match-Up If both teams are eliminated at the same stage of the tournament or take the same places, bets will be void.

Field Hockey

General Rules

  • All bets are accepted on the regular time without extra-times and shoot-outs.
  • If the match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
  • The regulation of the match is defined by the Tournament Federation, unless otherwise stated in the betting-line.

Market Rules

Match Winner (3-Way) Double Chance All bets will be settled in accordance with the official result of the regular time. Goals scored in extra-time are not counted. If the regulation of the match is changed, bets will be void.

Handicap All bets will be settled in accordance with the official result of the regular time without extra-time. In case of hitting the spread on the handicap, bets will be void. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Regular Time Total (Odd/Even) Team1 Total Regular Time Team2 Total Regular Time All bets will be settled in accordance with the official result of the regular time without extra-time. If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even. If the regulation of the match is changed, the results of bets which were not defined at the interruption will be void.

Team to Score Goal Number N The bet settlement takes into account the official information who scored the Nth goal in the regular time of the match.

Race to N Goals To determine the result, the information of what team will score first Nth number of goals is used. If the regulation of the match is changed, the results of bets which were not defined at the interruption will be void.

To Qualify All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament's official website. To qualify, a team needs to play either one match or several matches.

Floorball

General Rules

  • All bets are accepted on the regular time without extra-times and shoot-outs.
  • If the match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
  • The regulation of the match is defined by the Tournament Federation, unless otherwise stated in the betting-line.

Market Rules

Match Winner (3-Way) Double Chance Regular Time All bets will be settled in accordance with the official result of the regular time. Goals scored in extra-time are not counted.

Winner Including Overtime All bets will be settled in accordance with the official result of the regular time including extra-time.

Handicap All bets will be settled in accordance with the official result of the regular time without extra-time. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Regular Time Total (Odd/Even) All bets will be settled in accordance with the official result of the regular time without extra-times. If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even.

Football

General Rules

  • Football bets are accepted on the regular time, which is conditioned by the rules of the match/tournament. It includes injury (or stoppage) time appointed by the referee or a match representative near the end of the regular time (match/half). The minutes of the events that took place at the time compensated/added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
  • If the match was interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
  • If the format/regulation of the match is changed and has not been provided in advance (and that doesn't correspond with bet conditions), bets are void. (E.g. match played with 3 halves by 30 minutes each. In this case bets on halves are void, bets on the match will be settled according to the result as the overall match length is still 90 minutes).
  • Full-time is the same as regular time, which includes 90 minutes with injury/stoppage time added by the referee and excluding extra-times and penalty shoot-outs.
  • If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.

Market Rules

Match Winner (3-Way) Half Winner (3-Way) Double Chance Full-Time Double Chance Half Time All bets will be settled in accordance with the official result of the regular time. Goals scored in extra-time are not counted.

Handicap Full-Time Handicap Half Time Winning Margin All bets will be settled in accordance with the official result of the regular time without extra-time. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Full-Time Total Half Time Total (Odd/Even) Team1 Total Team1 Total (Odd/Even) Team2 Total Team2 Total (Odd/Even) All bets will be settled in accordance with the official result of the regular time without extra-time. If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even.

Total Goals Scored in 1st/2nd Half Team1 Total Goals Scored in 1st/2nd Half Team2 Total Goals Scored in 1st/2nd Half All bets will be settled in accordance with the official result of the regular time without extra-time. For the settlement, the interval that corresponds to the number of goals scored in regular time is considered the winning one.

Both Halves Total Over 1.5 Both Halves Total Under 1.5 The bet settlement takes into account the official result of each half of the match.

Result and Total N (Over/Under) Half Result and Half Total The bet settlement takes into account the official result of each half of the match.

Half Time and Full-Time Result Half 1 Result and Half 2 Result The bet settlement takes into account the official result of the first half and the full-time.

Most Scoring Half Team1 Most Scoring Half Team2 Most Scoring Half The bet settlement takes into account the official result of each half of the match.

Goal Scored in First Half Goal Scored in Second Half Goal Scored in Match Goals Scored in Both Halves The bet settlement takes into account the official result of each half of the match.

Both Team to Score in Regular Time Both Team to Score in Half Time Team1 to Score in Regular Time Team1 to Score in Half Time Team2 to Score in Regular Time Team2 to Score in Half Time Team1 to Score in Both Halves Team2 to Score in Both Halves Both Teams to Score in Half 1 and Both Teams to Score in Half 2 All bets will be settled in accordance with the official result of the regular time without extra-time.

Draw Either Half Draw and Both Teams to Score Team1 Clean Sheet Team2 Clean Sheet All bets will be settled in accordance with the official result of the regular time without extra-time.

First Team to Score and Match Result The bet settlement takes into account the official information who scored the first goal and the result of the regular time of the match. If the result is 0-0 the "No goals" option is a win.

Both Teams to Score and Match Result All bets will be settled in accordance with the official result of the regular time without extra-time.

Both Teams to Score and Total All bets will be settled in accordance with the official result of the regular time without extra-time.

Goals Scored in Both Halves The bet settlement takes into account the official result of each half of the match.

Over 1.5 Goals Scored All bets will be settled in accordance with the official result of the regular time without extra-time. Four options are proposed:

  • Only 1st team;
  • Only 2nd team;
  • Both teams;
  • None of the teams.

Only one option can be winning.

Team1 to Score N Goals in a Row Team2 to Score N Goals in a Row Either Team to Score N Goals in a Row All bets will be settled in accordance with the official result of the regular time without extra-time. Only goals scored in a row by one team are counted (No goal by another team should be scored between first team goals).

Team1 to Win Either Half Team2 to Win Either Half Team1 to Win Both Halves Team2 to Win Both Halves Team1 to Win to Nil Team2 to Win to Nil The bet settlement takes into account the official result of each half of the match.

Team1 to Win by 1 Goal Team2 to Win by 1 Goal Team1 to Win by 1 Goal or Draw Team2 to Win by 1 Goal or Draw All bets will be settled in accordance with the official result of the regular time without extra-time.

Number of Goals Scored Team1 Number of Goals Scored Range Team2 Number of Goals Scored Range All bets will be settled in accordance with the official result of the regular time without extra-time. For the settlement, the interval that corresponds to the number of goals scored in regular time is considered the winning one.

Correct Score Correct Score Half 1 Correct Score Half 2 All bets will be settled in accordance with the official result of the regular time without extra-time. If the match was finished with the score that wasn’t offered in the betting-line, bet will be settled as lost.

Team to Score 1st Goal in 1st/2nd Half Team to Score Goal Number N (3-Way) The bet settlement takes into account the official information who scored the Nth goal in the full-time of the match. Own goal counts as an ordinary goal.

Team to Score Last Goal The bet settlement takes into account the official information who scored the last goal in the regular time of the match. Own goal counts as an ordinary goal.

When Team1 Will Score 1st Goal When Team2 Will Score 1st Goal The bet settlement takes into account the official information when the team will score its 1st goal of the regular time of the match. Own goal counts as an ordinary goal. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.

Race to N Goals To determine the result, the information of what team will score first Nth number of goals is used.

Team to Score First and to Win Match To determine the result, the information of what team will score 1st goal and match result is used.

Team1 to Come From Behind and Win Team2 to Come From Behind and Win Team1 to Come From Behind and Draw Team2 to Come From Behind and Draw Team1 to Come From Behind and Win or Draw Team2 to Come From Behind and Win or Draw Team1 to Win Without Coming from Behind Team2 to Win Without Coming from Behind Team1 to Lead in Match Team2 to Lead in Match All bets will be settled in accordance with the official information and play-by-play protocol of the full-time result.

Total of Goals Minutes (2-Way) Half Total of Goals Minutes (2-Way) Total of Goals Minutes Range All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.

First Goal Interval Second Goal Interval Last Goal Interval All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes. In case of 0-0, bets will be void.

Will Be Goal Before N Minute Will Be Goal After N Minute Team 1 to Score Goal Before N Minute Team 2 to Score Goal Before N Minute Will Be Goal in Minutes Interval Team1 to Score in Minutes Interval Team2 to Score Goal in Minutes Interval All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.

When 1st Goal Will Be Scored All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.

Winner After N Minutes (3-Way) All bets will be settled in accordance with the official information of goal's minutes in the regular time. The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.

Will Be Red Card Player From Team1 Will Receive Red Card Player From Team2 Will Receive Red Card Will Be Penalty Team1 to Perform Penalty Team2 to Perform Penalty Will Be Penalty and Red Card Will Be Penalty or Red Card Penalty in Both Halves Penalty for Both Teams Red Cards for Both Teams Red Cards Total Penalties Total All bets will be settled in accordance with the official information of red cards shown and penalties awarded in the regular time. Penalty which was cancelled by referee decision (VAR) isn't taken into account. Awarded but not converted penalty is taken into account. A player is considered sent off if he is on the pitch at the moment at the time of violation. The cards shown to players on the bench and to the staff (coaches, managers, etc.) are not taken into account.

Will Be Own Goal To determine the result the information of who scored goals in the match which is posted on the source whoscored.com.

Substitute to Score To determine the result the information of who scored goals in the match which is posted on the source whoscored.com.

Team to Kick-Off To determine the result, the information of what team to kick-off is used.

Post or Crossbar Hit The bet settlement takes into account shots at the goal post or crossbar, after which the ball stays in play (touched the player, referee on the pitch, another goal post or crossbar, went on the pitch or crossed sideline. A goal post or crossbar is not taken into account if:

  1. The match was stopped before the ball touched the goal post or crossbar;
  2. After the ball touched a goal post or crossbar, it went out of the goal-line without touching the pitch;
  3. The ball flew into the net (the goal was scored).

Team1 Goals Scored by Right Foot Total Team1 Goals Scored by Left Foot Total Team1 Header Goals Total Team2 Goals Scored by Right Foot Total Team2 Goals Scored by Left Foot Total Team2 Header Goals Total Goals Scored by Right Foot Total Goals Scored by Left Foot Total Header Goals Total All bets will be settled in accordance with the official information about goals scoring methods in the regular time which is posted on the source whoscored.com. In case of evident mistakes on the source, the company can use broadcast to confirm the result.

Goal Number N Method All bets will be settled in accordance with the official information about goals scoring methods in the regular time which is posted on the source whoscored.com. In case of evident mistakes on the source, the company can use broadcast to confirm the result.

Goal Number N Method (3-Way) Team1 Goal Number N Method Team2 Goal Number N Method All bets will be settled in accordance with the official information about goals scoring methods in the regular time which is posted on the source whoscored.com. In case of evident mistakes on the source, the company can use broadcast to confirm the result. If the goal wasn't scored or was scored with another body part, bets will be void.

Total Goals Outside the Penalty Area Total Goals Inside the Penalty Area Total Goals Inside 6-Yard Box All bets will be settled in accordance with the official information about goals scoring methods in the regular time which is posted on the source whoscored.com. In case of evident mistakes on the source, the company can use broadcast to confirm the result.

Referee Will Look VAR All bets will be settled in accordance with the official match broadcasting. The bet will win if the main referee of the match goes to the monitor for reviewing the incident. Hints to the referee from the VAR-team are not counted.

All Intervals Without Goal More Than N Minutes All Intervals Team1 Without Goal More Than N Minutes All Intervals Team2 Without Goal More Than N Minutes All Intervals Without Goal Less Than N Minutes All Intervals Team1 Without Goal Less Than N Minutes All Intervals Team2 Without Goal Less Than N Minutes Goalless time intervals rules:

  • If goals are scored in the match, the minutes on which the goals were scored separate the time interval of the match (from 0 to 90 minutes) to n + 1 goalless time intervals.
  • The length of the goalless time intervals is settled as the difference between the minutes of the first goal and the start of the match, the minutes of successively scored goals and the minutes of the end and the last goal—the start of the match - 0 min.
  • If there are no goals in the match, it means that in the match just one goalless time interval with a length of 90 minutes.
  • The minutes of goals that were scored while the injury time, added by the referee are 45 (forty-fifth) or 90 (ninetieth) minutes.
  • Example 1. If the match in regular time was finished with a score of 0:0, there was only 1 goalless time interval with 90-minute length in the match.
  • Example 2. If there are 2 scored goals in a match: 23 and 62 minutes. In this case, there were only 3 goalless time intervals in the match: 23 minutes (23-0), 39 minutes (62-23) and 28 minutes (90-62).
  • Example 3. If there are 3 scored goals in a match: 15, 45 and 90 minutes. In this case, there were only 4 goalless time intervals in the match: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45) and an interval with 0 minutes (90-90).

What Will Happen First in 5 Minutes Interval (9-Way) What Will Happen First in 5 Minutes Interval (3-Way): Throw-In, Foul, None of the above What Will Happen First in 5 Minutes Interval (3-Way): Goal Kick, Corner, None of the above What Will Happen First in 5 Minutes Interval (3-Way): Offside, Goal scored, None of the above It is proposed to guess what will happen earlier in this period: throw-in, foul, goal kick, corner, offside, goal scored or none of the above. We also offer the pairwise comparison of various statistical data, in which it is proposed to find out what happens earlier at a certain period of the game. For example: throw in, foul or none of the above. Time tracking of each event for the settlement purposes should be considered:

  • Throw-in - the time at the moment of actual throwing performance;
  • Foul - the time at the moment of actually performed penalty or a free kick after registering a violation;
  • Goal kick - the time when goal kick is performed;
  • Corner - time at the moment of the actual performance from the corner mark;
  • Offside - the time at the moment of actual free kick performance after registering offside;
  • Goal - time of the timer in the moment of scoring (when the ball crosses the goal line).

The settlement will be made based on the TV channel's TV broadcast timer, which will be specified in the comments to a specific match on the line. The line timer is started in synchronization with the selected channel timer. It is considered the central timer for settlement in the moments of the temporary absence of a timer in a television broadcast. Stoppage time that was added to the 1st half/Match is not taken into account for the bet settlement. In case of any disputes, betting company may use information from the internal sources to make the final decision.

What Will Happen First in 5 Minutes Interval (5-Way) The rule applies to the bets placed before kick-off (Pre-match bets). It is proposed to specify the event that will happen earlier, within the first 5 minutes of the match:

  • Goal scored
  • Corner appointed
  • Penalty appointed
  • Card shown
  • None of the above

Bets placed on the first 5 minutes of the match will be settled based on the events that happened in the period from the first to the fifth minute inclusive (0:00-5:00). The goal must be scored within the allotted period to consider the bet winning. The goal will be ignored if the kick was made within the allotted period, but the goal was scored out of this period. Corner should be appointed within the allotted period. The corner will be accepted if it has been awarded. Penalty should be appointed within the allotted period. Penalties will be ignored if the violation was within the allotted period and its appointment - no. The penalty will be considered if it has been appointed within the allotted period, even if it was performed later, out of this allotted period. Red and yellow cards are counted at the moment when they are shown and not at the time of the violation. The card is not considered if the violation, that was the reason for the card to be shown, happened within the allotted period, but card was shown later, out of the allotted period. Only those cards count that have been shown to the players participating in the match at the moment of punishment. An appointed penalty is considered the winning outcome if it has been appointed before the card was shown for the violation.

To Qualify All bets will be settled in accordance with the official result of the match including extra-time and penalty shoot-out. Qualifying means that a team progresses to the next stage of the tournament.

Qualifying Method All bets will be settled in accordance with the official result of the match including extra-time and penalty shoot-out. The method of qualifying is determined, depending on the way the team used to progress to the next stage of the tournament.

Team1 to Win in Extra-Time Team2 to Win in Extra-Time To Win in Extra-time All bets will be settled in accordance with the official result of the match including extra-time. If there are no extra-times in the match or the winner of the match isn't defined in the extra-time, the result of the bet will be "No". If the regulations of the match were changed and extra-time wasn't played, bets will be void.

Team1 to Win by Penalty Shoot-Out Team2 to Win by Penalty Shoot-Out To Win by Penalty Shoot-Out All bets will be settled in accordance with the official result of the match including penalty shoot-out.

Total Penalties in Penalty Shoot-Out All bets will be settled in accordance with the official number penalties, performed by both teams in the penalty shoot-out.

Total of Scored Penalties in Penalty Shoot-Out Penalty N Will Be Scored All bets will be settled in accordance with the official number penalties, converted by both teams in the penalty shoot-out.

Any Player Will Score 2 or More Goals All bets will be settled in accordance with the official information of player's scored goals in the regular time. Goals scored by substituted players are also counted.

Players Total All bets will be settled in accordance with the official information of player's goals scored in the regular time. For the bet to stand, each player must participate in the match for more than one second.

Player Will Score and Result (3-Way) Player Will Score 1st Goal and Result (3-Way) Player Will Score Last Goal and Result (3-Way) All bets will be settled in accordance with the official information of player's scored goals in the main time. Player's statistical data are valid if the player participates in the match for more than one second.

Player Will Score and Correct Score Player Will Score 1st Goal and Correct Score Player Will Score Last Goal and Correct Score All bets will be settled in accordance with the official information of player's scored goals in the regular time. Player's statistical data are valid if the player participates in the match for more than one second.

Compare players For the bet to stand, each player must participate in the match for more than one second. If one of the players does not take part in the match, all bets on that player and the overall comparison market will be void.

Statistics

The bet settlement of statistical data takes into account the official result, which is posted on the website https://www.whoscored.com.

If there is no information on this source, the information for bet settlement will be taken from the source https://www.flashscore.com.

In case none of these sources provide the information on statistical data, the company has the right to make settlement based on internal sources. Player's statistical data are valid if the player participates in the match for more than one second.

Player to Receive Card Player to Receive Red Card Fouls Total Against Player Player Fouls Total Player Shots On Target Total Player Offsides Total Player Shots All Total The cards shown to players on the bench and to the staff (coaches, managers, etc.) are not taken into account. Statistical data are counted only for the regular time.

Corners Yellow Cards

For statistical categories "Corners" and "Yellow Cards", next markets may be proposed. To Win (3-Way) Double Chance Handicap Total Team1 Total Team2 Total Total (Odd/Even) Half Time and Full-Time Race to Team to Take Corner Number N (3-Way) Team to Take 1st Corner (2-Way) Team to Take Last Corner Half with Most Corners Will Be Corner in First N Minutes Will Be Taken a Corner Team1 Will Take a Corner Team2 Will Take a Corner Team to Receive Yellow Card Number N (3-Way) Team to Receive 1st Card (2-Way) Team to Receive Last Card Half with Most Yellow Cards Card Minutes Interval Team1 Card Minutes Interval Team2 Card Minutes Interval Will Be Card Before N Minute Will Be Card After N Minute Team1 to Receive Card Before N Minute Team2 to Receive Card Before N Minute Corner kicks that are appointed but not performed do not count. If the referee does not count the corner and appoints it again — it will be counted only once. For all bets associated with the number of a player cautions, the sending-off of a player is ignored. If a player was sent-off because of two yellow cards, only the first yellow card counts. A player is considered sent off if he is on the pitch at the moment at the time of violation. The cards shown to players on the bench and to the staff (coaches, managers, etc.) are not taken into account. Cards shown after the whistle about the end of the 1st half are considered cards shown in the 2nd half. If two or more players from different teams get yellow/red cards in the match based on a single match incident, then bets on the market "First yellow/red card" will be void. Time tracking of each event for the settlement purposes shall be considered:

  • Card – the time of fixing the card by the referee;
  • Corner – time at the moment, when a corner kick is performed from the corner mark.

Fouls Shots On Target Shots All Offsides Throw-ins Goal Kicks Saves

For statistical categories "Fouls", "Shots On Target", "Shots All", "Offsides", "Throw-ins", "Goal Kicks", "Saves" next markets may be proposed.

To Win (3-Way) Double Chance Handicap Total Team1 Total Team2 Total Total (Odd/Even) Half Time and Full-Time Race to Team to Commit Foul Shot On Target Number N (3-Way) Total Minutes Interval Team1 Total Minutes Interval Team2 Total Minutes Interval

  • Time tracking of each event for the settlement purposes shall be considered:
  • Foul – the time of fixing the violation of the rules by the referee.
  • Shot – the time at the moment of actual shooting performance.
  • Offside – the time when an offside is fixed.
  • Throw-in - the time at the moment of actual throwing performance.
  • Goal Kick - the time when a goal kick is performed.

Possession

For statistical category "Possession" next markets may be proposed.

Handicap Team 1 Total Team 2 Total

  • Data is taken from the site with one decimal place;
  • In case of hitting the spread on the total, bets will be void.

Substitutions Distance Covered Dribbling Tackles Passes Interceptions Aerial Duels Crosses Ball Clearance

For statistical categories "Substitutions", "Distance Covered", "Dribbling", "Tackles", "Passes", "Interceptions", "Aerial Duels" “Crosses”, “Ball Clearance” next markets may be proposed.

To Win (3-Way) Double Chance Handicap Total Team 1 Total Team 2 Total Total (Odd/Even)

Tournament

If one or more group stage matches are cancelled, all bets on statistics of the group stage are void. If one or more matches are interrupted and not finished before the end of the group stage, all bets on statistics of the group stage are also void. The bet settlement of statistical values takes into account the official result which is posted on the website . If there is no information on this source, the company has the right to make a settlement based on inner sources. All the information stated above applies to all sections of the Tournament bets (including Statistics and Group Stage proposals).

Team to Win the Tournament Team to Advance to the Final Team to Advance to the Semi-Final Team to Advance to the Quarter-Final

Finalists Duo Name two teams to advance to the final of the Tournament.

Top Goalscorer Predict a player, who will score the most number of goals at the Tournament. If two or more players scored equal number of goals, the following parameters are taken into account:

  • Most Tournament goals scored
  • Most Tournament assists
  • Least number of minutes played

Total of Top Goalscorer Predict the number of goals scored by the Top Goalscorer. Goals scored in extra-time count. Penalty shoot-out goals do not count.

Top Tournament Player Name a player, who will get the award at the end of the Tournament.

Number of Goals Scored by Winning Team Winning Team Will Win All Matches in Regular Time Winning Team to Score the Most Number of Goals at the Tournament Winning Team Position in the Group Ranking If two or more teams scored equal number of goals, bet “Winning team to score the most number of goals at the Tournament” will be lost. For the settlement, goals scored during extra-time count. Penalty shoot-out goals do not count.

Tournament Statistics

Number of Goals Scored at the Tournament in the Match

Number of Goals Scored at the Tournament in the 1st Half

Number of Goals Scored at the Tournament in the 2nd Half

Number of Goals Scored at the Tournament in the Extra-Time

Number of Own Goals at the Tournament

Number of Draws at the Tournament

Number of Matches with Extra-Time Played

Number of Matches with Penalty Shoot-Out Played

When the Earliest Goal Will Be Scored

Which Team Will Score the Most Number of Goals at the Tournament Which Team Will Score the Least Number of Goals at the Tournament Which Team Will Concede the Most Number of Goals at the Tournament Which Team Will Concede the Least Number of Goals at the Tournament For the settlement, goals scored in extra-time count. Penalty shoot-out goals do not count. In case of equal number of goals scored, the winner will be the team which was eliminated last. If both teams are eliminated at the same stage, the winner is the team that took the highest final ranking in the group stage. If this parameter is tied up, the number of points obtained by each team in the group matches count. If the number of points is also equal, the difference between goals scored and goals conceded at the Tournament is taken into account. The team with the superior goal difference will be the winner.

Players Match-Ups by the Goals Scored at the Tournament Goals scored during extra-time count. In case of equal numbers of goals scored, the winner of the match-up will be a player whose team was eliminated last. If both teams are eliminated at the same stage, the winner is a player whose team took the highest final ranking in the group stage. If this parameter is tied, the number of points obtained by each team in the group matches counts. If the number of points is also equal, the difference between goals scored and goals conceded at the Tournament is taken into account. A player whose team has the superior goal difference will be the winner.

Teams Match-Ups by the Goals Scored at the Tournament Goals scored during extra-time count. In case of equal numbers of goals scored, the winner of the match-up will be the team which was eliminated last. If both teams are eliminated at the same stage, the winner is the team that took the highest final ranking in the group stage. If this parameter is tied, the number of points obtained by each team in the group matches counts. If the number of points is also equal, the difference between goals scored and goals conceded at the Tournament is taken into account. The team with the superior goal difference will be the winner.

Team That Will Perform Better at the Tournament This bet proposes a match-up between two teams, in which the winner is the team eliminated later than its opponent. If both teams are eliminated at the same stage, the winner is the team that took the highest final ranking in the group stage. If this parameter is tied, the number of points obtained by each team in the group matches counts. If the number of points is also equal, the difference between goals scored and goals conceded at the Tournament is taken into account. The team with the superior goal difference will be the winner.

Nation’s Top Goalscorer Name a player who will score the most goals among all players of his Nation. In case of equal number of goals scored, the following parameters are taken into account:

  • Most goals scored;
  • Most assists;
  • Least amount of time spent on the pitch by a player.

Group Stage Proposals

If the tournament hasn't been completed in full, all bets will be void, except in cases where the current results have been declared final by the Federation or League. In such cases, bets will be settled according to the official results.

Team to Win the Group

Final Ranking of Each Team in the Group

Team to Score the Most Number of Goals in the Group Team to Score the Least Number of Goals in the Group In case of equal number of goals scored, the winner is a team that has higher position in the group. If this parameter is tied up, the number of points obtained by each team in the group matches counts. If the number of points is also equal, the difference between goals scored and goals conceded in the group is taken into account. The team with the superior goal difference will be the winner.

Number of Goals Scored by a Team in the Group Stage Number of Goals Conceded by a Team in the Group Stage Number of Points Obtained by a Team in the Group Stage

Group with the Most Total Goals Scored Group with the Least Total Goals Scored In case of equal number of goals scored, the difference between goals scored and goals conceded is taken into account. The group with the superior goal difference will be the winner.

Number of Matches with 0-1, 2-3, 4 and More Goals Scored

Group with the Most Number of Yellow Cards Shown In case of equal number of yellow cards, the winner will be determined according to the next parameters:

  1. Most number of red cards shown;
  2. Most number of penalties awarded;
  3. Most number of fouls committed.

Group with the Least Number of Yellow Cards Shown In case of equal number of yellow cards, the winner will be determined according to the next parameters:

  1. Least number of red cards shown;
  2. Least number of penalties awarded;
  3. Least number of fouls committed.

Group with the Most Number of Red Cards Shown In case of equal number of red cards, the winner will be determined according to the next parameters:

  1. Most number of yellow cards shown;
  2. Most number of penalties awarded;
  3. Most number of fouls committed.

Group with the Least Number of Red Cards Shown In case of equal number of red cards, the winner will be determined according to the next parameters:

  1. Least number of yellow cards shown;
  2. Least number of penalties awarded;
  3. Least number of fouls committed.

Formula 1, Nascar, MotoGP

General Rules

All bets on the race are valid until the end of the stage, regardless of the possible postponement of the start time and date. If the tournament was cancelled or interrupted due to some reasons and wasn't finished, bets will be void. The regulation of the race is defined by the Tournament Federation and noted in the betting-line. If the regulations of the race were changed, bets will be void. The race final result is determined by the official race protocol published immediately after the race finish. Further disqualifications of participants or any other changes in the final protocol after the race are not considered.

Market Rules

Race Winner Winner of the Qualification All bets will be settled in accordance with the official final race protocol. The participant who occupied the first place in the official race protocol is determined as the winner of the race. If there is more than one winner, bets on these participants will be void. If the driver hasn't started (DNS) or retired during the warm-up lap, bets will be void. If the driver retired after the race had started (DNF), bets will be settled according to the final race protocol. In betting on the qualification, the winner is the driver who occupied the first place in the specified qualification. The best driver in qualification is a driver that has shown the best qualifying lap time. If the driver hasn't shown the qualifying lap time in the specified qualification, bets will be void.

Will Take N Places Will Take N-Y Places All bets will be settled in accordance with the official final race protocol. If the driver hasn't started (DNS) or retired during the warm-up lap, bets will be void. If the driver retired after the race had started (DNF), bets will be settled according to the final race protocol.

Match-Up All bets will be settled in accordance with the official final race protocol. The bet settlement takes into account the official information about what driver (or team) will occupy a better position in the final race protocol. If one of the drivers hasn't started (DNS) or retired during the warm-up lap, bets will be void. If both drivers retired (DNF), the driver who passed more laps is the winner (if both drivers retired during the same lap, bets will be void). In betting on the qualification, it is necessary to name the driver who will show the best qualifying lap time and who will occupy a better position in the specified qualification. If the driver hasn't shown the qualifying lap time in the specified qualification, bets will be void.

Fastest Lap The bet settlement takes into account the official information about what driver will drive the fastest lap in the race. If the driver hasn't started (DNS) or retired during the warm-up lap, bets will be void. If the driver retired after the race had started (DNF), bets will be settled according to the final race protocol.

Finish the Race Total Classified Racers If a driver is classified, he is considered to finish the race. Classified are non-disqualified drivers who have completed at least 90% of the number of laps of the winner. (NC - not classified).

Total Drivers Not to Finish 1st Lap The 1st Lap is considered as the 1st Lap after the start of the race. The specified driver must start the race for the settlement. If the driver retired during the warm-up lap, bets will be void.

Leader After 1st Lap The 1st Lap is considered as the 1st Lap after the start of the race. The specified driver must start the race for the settlement. If the driver retired during the warm-up lap, bets will be void.

Safety Car A safety car (or a pace car) is an automobile which limits the speed of competing cars or motorcycles on a racetrack in the case of a caution period such as an obstruction on the track or bad weather. The situation when drivers go to the track for a safety-car or the appearance of a virtual safety-car on the track, is not taken into account for the settlement.

Winner’s Team All bets will be settled in accordance with the official race protocol. The team, whose driver occupied the first place in the official race protocol is determined as a winner of the race. If the driver hasn't started (DNS) or retired during the warm-up lap, bets will be settled according to the final race protocol. If in team competition, one or more drivers are changed in the team, due to any reasons, bets will stand.

Which Team’s Driver Is to Retire First All bets will be settled if the driver has started the race. If two or more drivers from different teams retired, based on the same race incident, bets on these teams will be void.

Futsal

General Rules

  • All bets are settled based on the result at the end of regular time only. Extra-time is not included unless otherwise specified in the betting line.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.

Market Rules

Match Winner (3-Way) Half Winner (3-Way) Double Chance Regular Time Double Chance Half Time All bets will be settled in accordance with the official result of the regular time without extra-time. If the regulation of the match is changed, bets will be void.

Handicap Regular Time Handicap Half Time Winning Margin Team1 Winning Margin Team2 All bets will be settled in accordance with the official result of the regular time without extra-time. If the result after applying the handicap is a draw, the bet will be settled as void. If the regulation of the match is changed, bets will be void.

Total Regular Time Total Half Time Total (Odd/Even) Team1 Total Team2 Total All bets will be settled in accordance with the official result of the regular time without extra-time. If the total is exactly equal to the specified number, the bet will be settled as void. If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined.

Half Time and Regular Time Result All bets will be settled in accordance with the official result of the regular time without extra-time. If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined.

Both to Score All bets will be settled in accordance with the official result of the regular time without extra-time. If one of the halves was not played or not completed, all bets will be void, except for those that had already been unconditionally determined.

Who Will Score Goal Number N The bet settlement takes into account the official information who scored the Nth goal in the regular time of the match.

Race to N goals To determine the result the information of what team will score first Nth number of goals is used. To Qualify All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament’s official website. To qualify, the team needs to play either one match or several matches.

Handball

General Rules

  • All bets are settled based on the result at the end of regular time only. Extra-time is not included unless otherwise specified in the betting line.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If a match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.
  • If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.

Market Rules

Match Winner (3-Way) Half Winner (3-Way) Double Chance Regular Time Double Chance Half Time All bets will be settled in accordance with the official result of the regular time without extra-time. If the regulation of the match is changed, bets will be void.

Handicap Regular Time Handicap Half Time Winning Margin All bets will be settled in accordance with the official result of the regular time without extra-time. If the result after applying the handicap is a draw, the bet will be settled as void. If the regulation of the match is changed, bets will be void.

Total Regular Time Total Half Time Total (Odd/Even) Team1 Total Team2 Total All bets will be settled in accordance with the official result of the regular time without extra-time. If the total is exactly equal to the specified number, the bet will be settled as void. If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined. Highest Scoring Half The bet settlement takes into account the official result of each half of the match. If one of the halves was not played or not completed, all bets will be void, except for those that had already been unconditionally determined.

Match Result and Total All bets will be settled in accordance with the official result of the regular time without extra-time. If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined. Half Time And Regular Time Result All bets will be settled in accordance with the official result of the regular time without extra-time. If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined.

Who Will Score Goal Number N The bet settlement takes into account the official information who scored the Nth goal in the regular time of the match.

Race to N points To determine the result the information of what team will score first Nth number of goals is used. If the regulation of the match is changed, all bets will be void, except for those that had already been unconditionally determined.

To Qualify All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament’s official website. To qualify, the team needs to play either one match or several matches.

Horse Racing

General Rules

  • Bets are accepted on selected racecourses worldwide, and the races we cover are listed on our website.
  • All bets will be settled based on the official final race protocol. Any subsequent changes, such as disqualifications, amendments, or appeals after the official result is published, will not affect the settlement of bets.
  • Abandoned and postponed races. Bets will be void if:
  • The race is abandoned
  • The race is postponed and does not take place within 24 hours at the same venue.
  • The race starts but is subsequently abandoned or postponed and will not be re-run within 24 hours at the same venue.
  • The race is declared void.
  • The final declarations do not stand.
  • The race moves to a different venue.
  • The race distance is changed from the initially advertised race distance by over one furlong (~200 meters) for a flat race or over two furlongs (~400 meters) for a race under National Hunt rules (including National Hunt flat races).
  • The race is a walkover.
  • Withdrawals and non-runners
  • If a horse is withdrawn before the race begins or is officially deemed not to have participated by the starter, bets placed on the withdrawn horse will be refunded. This also applies if a horse is withdrawn and does not appear in the final list of entries after all entry stages have closed.
  • Race Restart
  • If a race is restarted due to a false start, gate malfunction, track obstruction, or other valid reasons, all runners will return to the starting post. All bets will stand on horses that take part in the re-run. Bets on horses that do not participate in the re-run will be void and stakes refunded.
  • Dead Heat
  • A "dead heat" occurs when two or more participants finish in a tie for the same position. Bets are settled according to the dead heat rules for that event. The payout is divided by the number of participants who tied for that position. This means the total return on a bet (including your stake) is split equally among all the tied horses.

Example:

Bet: €10 placed on a participant to win at odds of 4.00. The race ends in a dead heat.

Payout calculation: €10 (stake) × 4.00 (odds) ÷ 2 (number of horses tied) = €20 payout

Market Rules

Winner Winner – a bet placed on a participant to win an event or race outright.

To Take N-Y Place In betting, ‘to take N-Y place’ refers to a bet where your selection needs to finish within a certain number of top positions (e.g., Top 2, Top 3, or Top 4). To take 1-2 place: the selected participant must finish in 1st or 2nd place for the bet to be settled as a win. If several runners finish in the same position, the main criterion for settling these bets is which two participants crossed the finish line ahead of the others. To take 1-3 place: the selected participant must finish in 1st, 2nd, or 3rd place. If several runners finish in the same position, the main criterion for settling these bets is which three participants crossed the finish line ahead of the others. To take 1-4 place: the selected participant must finish in 1st, 2nd, 3rd, or 4th place. If several runners finish in the same position, the main criterion for settling these bets is which four participants crossed the finish line ahead of the others. If the selected participant finishes outside the specified positions, the bet loses.

To Take N Place In betting antepost markets, a price is offered for each selection to finish in exactly the specified position. For example, the ‘to take 2 place’ market is a bet on which horse in the field will finish in second position. Similarly, the ‘to take 3 place’ market is a bet on which horse in the field will finish in third position, and so on.

Long-term Bets

Long-term bets, also known as ante-post bets, are offered on horse races prior to the final declarations stage. These bets are accepted ‘all in, run or not, entered or not’ - meaning that bets will be lost if the selected horse does not participate in the race for any reason, including injury, withdrawal, or failure to qualify. If a race is postponed to another day:

  1. Long-term bets placed before the entries have closed will stand and will only be made void if: a. The race is abandoned or made void; b. The venue is altered.
  2. Long-term bets placed after the entries have closed will be void, except when: a. The race is run at a later date at the same venue; b. The entries are not reopened; c. The running surface is not altered (e.g. turf to dirt/all weather or vice versa).

Ice Hockey

General Rules

  • All bets are accepted on the regular time without overtimes and shootouts, unless otherwise specified in the betting line.
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If the match was not played on the original scheduled date for any reason, bets will be void.
  • If the Mercy Rule is applied during the match, all bets will be settled based on the official result at the moment the rule was enforced.
  • If the home and away teams are mistakenly swapped, all bets will be void — unless the match is played at a neutral venue.

Market Rules

Match Winner (3-Way) Period Winner (3-Way) Double Chance Regular Time Double Chance Period All bets will be settled in accordance with the official result of the regular time without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined. Handicap Regular Time Handicap Period Winning Margin Winning Margin Team1 Winning Margin Team2 All bets will be settled in accordance with the official result of the regular time without overtime and shootouts. If the result after applying the handicap is a draw, the bet will be settled as void. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined. Total Regular Time Total Period Total (Odd/Even) Team1 Total Regular Time Team1 Total Period Team2 Total Regular Time Team2 Total Period All bets will be settled in accordance with the official result of the regular time without overtime and shootouts. If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Exact Total Team1 Exact Total Team2 Exact Total All bets will be settled in accordance with the official result of the regular time without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Team to Score 1st Goal (2-Way) The bet settlement takes into account the official information about who scored the first goal in the regular time of the match. If the result in the regular time is 0-0, the bet will be void.

Team to Score Last Goal The bet settlement takes into account the official information about who scored the last goal in the regular time of the match. If the result in the regular time is 0-0, the bet will be void.

Team to Score Goal Number N (3-Way) The bet settlement takes into account the official information about who scored the Nth goal in the regular time of the match.

To Score Goal 1st period To Score Goal 2nd period To Score Goal 3rd period All bets will be settled in accordance with the official result of the regular time. Goals scored in overtime are not counted. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Goal Minutes Interval All bets will be settled in accordance with the official information of goal's minutes in the regular time.

First Goal Interval All bets will be settled in accordance with the official information of the 1st goal's minute in the regular time. If the result in the regular time is 0-0, the bet will be void. If the regulation of the match is changed, the bet will be void.

Last Goal Interval All bets will be settled in accordance with the official information of the last goal's minute in the regular time. If the result in the regular time is 0-0, the bet will be void. If the regulation of the match is changed, the bet will be void.

Race to N Goals To determine the result the information of what team will score first Nth number of goals is used. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Both Teams to Score Both Team to Score Twice Each Team to Score Under N Goals Each Period Under N Goals Each Team to Score Over N Goals Each Period Over N Goals All bets will be settled in accordance with the official result of the regular time without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Both Teams to Score and Match Result All bets will be settled in accordance with the official result of the regular time without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Each Period with a Goal Team1 Will Score in Each Period Team2 Will Score in Each Period The bet settlement takes into account the official result of each period of the match without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Any Team to Come from Behind and Win If the regulation of the match is changed, bets will be void.

Correct Score Correct Score Period 1 Correct Score Period 2 Correct Score Period 3 All bets will be settled in accordance with the official result of the regular time without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Team1 to Win to Nil Team2 to Win to Nil All bets will be settled in accordance with the official result of the regular time without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Team1 to Win Either Period Team2 to Win Either Period Team1 to Win Either Two Periods Team2 to Win Either Two Periods Team1 to Win all Periods Team2 to Win all Periods Either Period Ends in a Draw Either Two Periods End in a Draw The bet settlement takes into account the official result of each period of the match without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Team1 to Come from Behind and Win Team2 to Come from Behind and Win All bets will be settled in accordance with the official result of the regular time without overtime and shootouts. If the regulation of the match is changed, bets will be void.

Team1 to Score First and to Win a Match Team2 to Score First and to Win a Match Team1 to Score First and not to Win a Match Team2 to Score First and not to Win a Match If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Team1 to Win and Total Team2 to Win and Total Team1 not to Lose and Total Team2 not to Lose and Total Draw and Total All bets will be settled in accordance with the official result of the regular time without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

1st Period Result and Total The bet settlement takes into account the official result of the 1st period of the match. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

1st Period Result and Match Winner The bet settlement takes into account the official result of the 1st period and regular time of the match without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Highest Scoring Period Total Lowest Scoring Period Total The bet settlement takes into account the official result of each period of the match without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Highest Scoring Period Lowest Scoring Period The bet settlement takes into account the official result of each period of the match without overtime and shootouts. If two or more periods were the most/the least effective, the outcome "Neither" would be winning. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Highest Scoring Period Lowest Scoring Period The bet settlement takes into account the official result of each period of the match without overtime and shootouts. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Winner Including Overtime All bets will be settled in accordance with the official result of the regular time including overtime without shootouts. If the regulation of the match is changed, bets will be void.

Will Be Overtime All bets will be settled in accordance with the official result of the match result, if there is one overtime played. If due to some reasons the overtime wasn't played and the game was finished in a draw, bets would be void.

Winner Including Shootouts All bets will be settled in accordance with the official result of the regular time including overtime and shootouts.

Will Be Shootouts All bets will be settled in accordance with the official result of the match result, if there are shootouts played. If due to some reasons the shootouts weren't played and the game was finished in a draw, bets would be void.

Method of Win All bets will be settled in accordance with the official result of the match including overtime and shootouts. The method of win determines on what stage the game was finished. If the regulation of the game was changed and overtime wasn't played, bets would be void.

To Qualify All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament's official website. To qualify, a team needs to play either one match or several matches.

Statistics

All bets on statistical data will be settled in accordance with the official result of the regular time without overtime and shootouts.

  • Shots On Goal;
  • Penalty in Minutes – Only two-minute penalties (incl. Double-Minor Penalties) are counted. A Double-Minor penalty counts as two separate minor penalties. Minor Penalty – 2 min.; Double Minor Penalty – 4 min.;
  • Goals in Powerplay;
  • Face-offs – Only winning Face-offs are counted;
  • Hits;
  • Blocks;

Each of the above statistical categories may include the following markets: To Win (3-Way) Double Chance Handicap Total Team1 Total Team2 Total Total (Odd/Even)

Player Total

‍Kabaddi

General Rules

  • All bets are accepted on the regular time of the match.
  • If the match was interrupted for any reason and not finished within 48 hours of the original scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If the match was postponed or delayed for more than 48 hours of the original scheduled match time, all bets will be void.
  • Points or action during extra time will not be considered in the settlement of any market, except for the Match Winner (2-Way) market that shall be settled on the final official result after any extra time or other qualifying process has been completed.

Market Rules

Toss Winner (2-Way) All bets will be settled in accordance with the official toss results.

Match Winner (2-Way) Bets will be settled in accordance with the official match result. In the event of extra time, the settlement will be determined by the eventual winner, as per the official result. In case of a tie, all bets will be void.

Match Winner (3-Way) Half Winner (3-Way) Double Chance Regular Time Double Chance Half Time Bets will be settled in accordance with the official match result. Tied matches will be settled as a tie, regardless of any extra time played.

Handicap Regular Time Handicap Half Time Winning Margin All bets will be settled in accordance with the official result of the regular time without extra time. If the result after applying the handicap is a draw, the bet will be settled as void. All methods of scoring are counted.

Total Regular Time Total Half Time Total (Odd/Even) Team1 Total Team2 Total All bets will be settled in accordance with the official result of the regular time without extra time. If the total is exactly equal to the specified number, the bet will be settled as void. All methods of scoring are counted.

Match Result and Total All bets will be settled in accordance with the official result of the regular time without extra time.

Half Time and Regular Time Result All bets will be settled in accordance with the official result of the regular time without extra time.

Highest Scoring Half The bet settlement takes into account the official result of each half of the match, without extra time.

Statistics

Total Raid Points The bet settlement takes into account the official result of scored Raid points by the teams in the regular time. Raiding Points are defined as points earned by teams through Touch Points and Bonus Points and do not include tackling points, penalties or all out bonuses.

Total Tackle Points The bet settlement takes into account the official result of scored Tackle points by the teams in the regular time. Tackle Points are defined as points earned by the team, who defends the raid, regardless of the method.

Total Raids The bet settlement takes into account the official result of the number of raids made by two teams in regular time.

Raid № Points The bet settlement takes into account the official result of the number of points scored by teams in the specified raid. All points earned by both teams in any method are counted.

Total Successful Raids Total Team1 Successful Raids Total Team2 Successful Raids The bet settlement takes into account the official result of the number of successful raids made by teams in the regular time. A raid is considered successful if the raider managed to earn at least one point for his team. Touch points, bonus points and extra points are counted.

Successful Raid № The bet settlement takes into account the official result if the specified raid is successful. A raid is considered successful if the raider managed to earn at least one point for his team. Touch points, bonus points and extra points are counted.

Total Unsuccessful Raids Total Team1 Unsuccessful Raids Total Team2 Unsuccessful Raids The bet settlement takes into account the official result of the number of unsuccessful raids made by teams in the regular time. A raid is considered unsuccessful if the defending team manages to put the raider out (by successful tackle or pushing him out of the mat).

Unsuccessful Raid № The bet settlement takes into account the official result if the specified raid is unsuccessful. A raid is considered unsuccessful if the defending team manages to put the raider out (by successful tackle or pushing him out of the mat).

Total Empty Raids The bet settlement takes into account the official result of the number of empty raids made by teams in the regular time. The raid is defined as empty if it doesn’t bring points to either team.

Total Bonus Points The bet settlement takes into account the official result of the number of bonus points made by teams in the regular time. The bonus point is counted only when there are 6 or more defenders on the mat. It requires the raider to cross the bonus line with one foot touching the mat inside that particular line while the other foot is in the air and not grounded outside that area. The bonus point is not counted if the raider crosses the bonus line after contact with the defenders.

Raid № Bonus Points The bet settlement takes into account the official result if bonus points are scored in the specified raid. The bonus point is counted only when there are 6 or more defenders on the mat. It requires the raider to cross the bonus line with one foot touching the mat inside that particular line while the other foot is in the air and not grounded outside that area. The bonus point is not counted if the raider crosses the bonus line after contact with the defenders.

Total Super Raids The bet settlement takes into account the official result of the number of SuperRaids made by teams in the regular time. Super Raid is counted if the raider gets three or more points (can be touch or bonus or technical points) for his team from a single raid. Only the number of super raids is counted, rather than earned points.

Raid № Super Raid The bet settlement takes into account the official result if the Super raid is made in the specified raid. Super Raid is counted if the raider gets three or more points (can be touch or bonus or technical points) for his team from a single raid. Only the number of super raids is counted, rather than earned points.

Total Super Tackles The bet settlement takes into account the official result of the number of SuperTackles made by teams in the regular time. Super Tackle is counted for the successful tackle of the raider if the defending team has three or less players on the mat (in this case the team gets two points instead of one). Only the number of super tackles is counted, rather than earned points.

Total All Out The bet settlement takes into account the official result of the number of All Outs made by teams in the regular time. All-Out is counted if a team can eliminate all seven players of the opposing team (in this case they get two extra points). Only the number of All-Outs is counted, rather than earned points.

Player Raiding Points Match-Up Players Highest Scoring RaiderThe bet settlement takes into account the official result of the number of raid points made by the player in the regular time. Player Raiding Points are defined as points, earned by the specified player through Touch Points and Bonus Points and do not include tackling points, penalties or all out bonuses. Points scored in extra-time are not counted. If a player was not included in the starting 7 line-up, all bets on that player and any comparative bets involving them will be void. If two or more players score the same highest number of points, bets on them will be settled according to the Dead Heat rule.

MMA

General Rules

  • All bets are settled in accordance with the initial official result. Further changes after the fight is finished (protest, doping etc.) are not considered.
  • If the number of rounds is changed in the fight, bets on the result of the fight and the winning method will stand, bets on the number of rounds are void, except the cases when the settlement of the bets had been determined before.
  • If the fight was cancelled, all bets are void.
  • If the fight was declared as "No contest", bets are void (except bets, the outcome of which has been determined).

Market Rules

Fight Winner (2-Way) All bets will be settled in accordance with the official result of the fight. The result of the fight can be defined by judge's Decision (DEC), Knock-Out (KO), Technical Knock-Out (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or refusal of an opponent. In case of a draw, bets will be void.

Rounds Total All bets will be settled in accordance with the official result of the fight. Total 0.5 is settled as over if the round is fully completed.

Rugby

General Rules

  • If the match was interrupted for any reason and not finished within 12 hours of the original scheduled match time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If the match was not played on the original scheduled date for any reason, bets will be void.
  • Handicaps and totals are given in points unless otherwise specified in the betting line.

Market Rules

Match Winner (3-Way) Half Winner (3-Way) Double Chance Regular Time Double Chance Half Time All bets will be settled in accordance with the official result of the regular time without extra-time.

Handicap Regular Time Handicap Half Time Winning Margin Regular Time Winning Margin Half Time All bets will be settled in accordance with the official result of the regular time including extra-time. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Regular Time Total Half Time Total (Odd/Even) Team1 Total Team2 Total Total Points Range All bets will be settled in accordance with the official result of the regular time including extra-time. If the total is exactly equal to the specified number, the bet will be settled as void.

Highest Scoring Half The bet settlement takes into account the official result of each half of the match. If one of halves wasn't played or wasn't finished, all bets will be void, except for those that had already been unconditionally determined.

Match Result and Total All bets will be settled in accordance with the official result of the regular time without extra-time.

Half Time and Regular Time Result All bets will be settled in accordance with the official result of the regular time without extra-time.

To Qualify All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament's official website. To qualify, a team needs to play either one match or several matches.

Snooker

General Rules

  • All bets on the match are valid until the end of the tournament. If the tournament was cancelled or interrupted due to some reasons and wasn't finished, bets would be void.
  • The number of frames in the match is defined by the tournament regulations.

Market Rules

Match Winner (2-Way) Frame Winner (2-Way) Double Chance All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets would be void. If the regulation of the match is changed, bets will be settled according to the result, except the cases, when the match was finished in draw and bets would be void.

Match Winner (3-Way) All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets would be void. If the regulation of the match is changed, bets will be settled according to the result.

Match Handicap Frame Handicap All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets would be void. If the regulation of the match is changed, bets, the results of which were not defined at the interruption would be void.

Match Total Total (Odd/Even) Player1 Match Total Player2 Match Total Frame Number N Total All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets would be void. If the regulation of the match is changed, bets, the results of which were not defined at the interruption would be void.

Correct Score All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, he loses all incomplete games, and the bet will be settled by the received result. If the refusal (disqualification) occurred before the beginning of the match, all bets would be void. If the regulation of the match is changed, bets, the results of which were not defined at the interruption would be void.

Squash

General Rules

  • If a match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.
  • If the match was interrupted for any reason and was not finished, bets, the outcome of which have not been determined prior to the initial interruption, will be void.
  • The regulation of the match is defined by the Tournament Federation, unless otherwise stated in the betting-line.
  • In the team competition, if for any reason one or more competitors are replaced in the team squad, bets on match outcome and qualifying to the next round will stand. If the players have been nominated in the list in doubles and one of them was replaced, bets will be void.

Market Rules

Match Winner Set Winner All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified and if at least one set is fully played, bet on the match winner will be settled according to the result. In other cases bets will be void. If the regulation of the game is changed all bets will be settled in accordance with the official result of the match except the winner of the game wasn't defined and bets would be void.

Points Handicap Match Points Handicap Set All bets will be settled in accordance with the official result of the match. Handicaps are given in points unless otherwise specified in the betting line. If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void. If the regulation of the match is changed, bets will be void.

Points Total Match Points Total Set Team1 Total Points Match Team2 Total Points Match Points Total (Odd/Even) All bets will be settled in accordance with the official result of the match. Totals are given in points unless otherwise specified in the betting line. If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Correct Score Match All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Number of Sets All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Race to N points All bets will be settled in accordance with the official result of which player will win the first Nth amount of points in the set. Totals are given in points unless otherwise specified in the betting line. Who Will Score Point Number N The bet settlement takes into account the official information about which player will score Nth point in the set. If the point wasn't grabbed, the bet would be void.

Table Tennis

General Rules

  • If a match is postponed or delayed for more than 36 hours from the originally scheduled match time, all bets will be void.
  • If the match is interrupted and one of the players or teams retires or is disqualified:
    • If at least one set is fully completed: • All bets on the match winner will stand. The winner of the match is determined according to the referee’s decision. • All previously settled bets will also stand.
    • If the first set is not completed: • Only bets with already determined outcomes will stand. • All remaining bets will be void.
    • Example: The match was interrupted in the second set with a score of 1:0 (11:9, 9:10). One team retired. • Bet “2nd set total over (19.5)” – win • Bet “2nd set total under (19.5)” – loss • Bet “2nd set total over (20.5)” – void • Bet “2nd team to win” – loss • Bet “1st team’s handicap in the match (-5.5)” – void
  • If a match is interrupted for any reason and not completed within 12 hours of the originally scheduled match time, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.
  • Handicaps and totals are given in points unless otherwise specified in the betting line.
  • In doubles competitions, if one or more players are replaced for any reason, all bets will be void.

Market Rules

Match Winner (2-Way) Set Winner (2-Way) All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified and if at least one set is wholly played, bet on the match winner will be settled according to the result. In other cases bets will be void. If the regulation of the game is changed all bets will be settled in accordance with the official result of the match except the winner of the game wasn’t defined and bets would be void.

Points Handicap Match Points Handicap Set All bets will be settled in accordance with the official result of the match. Handicaps are given in points unless otherwise specified in the betting line. If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void. If the regulation of the match is changed, bets will be void.

Points Total Match Points Total Set Team1 Total Points Match Team2 Total Points Match All bets will be settled in accordance with the official result of the match. Totals are given in points unless otherwise specified in the betting line. If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void. If the regulation of the match is changed, bets will be void.

Correct Score Match Correct Score Set All bets will be settled in accordance with the official result of the match. If one of the players refuses to continue the match for any reason or is disqualified, all unsettled bets on markets whose outcomes were not determined before the interruption will be void.

Who Will Score Point Number N The bet settlement takes into account the official information about which player will score Nth point in the set. If the point wasn’t grabbed, the bet would be void.

Race to N points All bets will be settled in accordance with the official result of what player will win first Nth amount of points in the set. If one of the players refuses to continue the match for any reason or is disqualified, bets, the results of which were not defined at the interruption, would be void.

Tennis

General Rules

  • All bets on the match are valid until the end of the tournament. If the tournament was cancelled or interrupted due to some reasons and wasn’t finished, bets would be void.
  • If the match is interrupted and one of players or teams retires or is disqualified:
    • If at least one set is fully completed:
      • All bets on Match Winner will stand. The winner of the match is determined according to the referee’s decision;
      • All previously settled bets will also stand;
      • All bets on handicap for the games will be void regardless of the score;
    • If the first set is not completed:
      • Only bets with already determined outcomes will stand;
      • All remaining bets will be void.
    • Example 1: Match Nadal - Djokovic was interrupted in the first set at the score 5:5). • Bet “1st set Djokovic handicap (+2.5)” - void • Bet “1st set Nadal handicap (-2.5)” - void • Bet “1st set total under (10.5)” – void • Bet “1st set total over (10.5)” – void • Bet “1st set total over (9.5)” – win
    • Example 2: Match Nadal - Djokovic was interrupted at the score 1:0 (6:4, 4:4). • Bet “1st set Djokovic handicap (+1.5)” - loss • Bet “2nd set total over (7.5)” – win • Bet “2nd set total under (8.5)” – void • Bet “2nd set total over (9.5)” – void • Bet “Match total over (19.5)” – void • Bet “Match total under (17.5)” – loss (because actually 18 games have been already played)
  • In the team competition, if for any reason one or more competitors are replaced in the team squad, bets on match outcome and qualifying to the next round will stand. If the players have been nominated in the list in doubles and one of them was replaced, bets will be void.
  • Information about the tennis court surface is informative only. If the surface is changed, all bets will stand.

Market Rules

Match Winner (2 outcomes)

Bets are settled according to the officially recorded match result.

If at least one set has been fully completed and a player retires or is disqualified, the bet remains valid and is settled based on the official result.

If no set has been completed, the bet is void.

In case the match format is changed (for example, from best of 3 sets to best of 5 sets or vice versa), bets are settled according to the actual match result.

Set Winner (2 outcomes)

Bets are settled only if the respective set has been fully completed.

If the set is not completed, the bet is void.

Game Winner (2 outcomes)

Bets are settled only if the respective game has been fully completed.

If the game is not completed, the bet is void.

Games Handicap Match Games Handicap Set Bets are settled based on the official result of the match. If one of the players retires or is disqualified, all bets on game handicaps will be void regardless of the score. Bets on games handicaps in completed sets will remain valid. If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa), bets on the 1st set will stand, while all other bets will be void. If a Champions Tie-Break (a short game played to 10 points) is used instead of a full deciding set, the 3rd set is considered to be settled with a 1–0 score in games. Accordingly, Total and Handicap bets on games in the match are settled based on this 1–0 result for the 3rd set. If the use of a Champions Tie-Break was not announced prior to the match, all related bets will be void. Sets Handicap All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.

Games Total Match Games Total Set Player1 Total Games Match Player1 Total Games Set Player2 Total Games Match Player2 Total Games Set Games Total (Odd/Even) If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void. If a Champions Tie-Break (a short game played to 10 points) is used instead of a full deciding set, the 3rd set is considered to be settled with a 1–0 score in games. Accordingly, Total and Handicap bets on games in the match are settled based on this 1–0 result for the 3rd set. If the use of a Champions Tie-Break was not announced prior to the match, all related bets will be void. Sets Total All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.

Highest Scoring Set All bets will be settled in accordance with the official result of the 1st and 2nd sets. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.

Number of Sets All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.

Player1 to Win Either One Set Player2 to Win Either Set All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void

To Win 1st Set and Win Match To Win 1st Set and Lose Match All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.

Match Result and Games Total Match Result and Sets Total All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.

1st Set and Match Winner All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

To Lose 1st Set and Win Match All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Either Set to Nil All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets, whose outcomes were not determined prior to the interruption will be void

Correct Score Match Correct Score Set Correct Score Game Correct Score After First Two Sets All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.

Tie-Break Winner (2-Way) Tie-Break Correct Score Will Be Tie-break in Match Will Be Tie-break in Set Total Tie-breaks To Win Point Number N on Tie-break All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void. If the match format is changed (e.g. a best-of-5 sets match is played instead of a best-of-3, or vice versa) bets will be void.

To Win Point Number N All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Points Total in 1st Game of 1st Set All bets will be settled in accordance with the official result of the 1st game in 1st set.

Will Be Deuce If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Race to N Games All bets will be settled in accordance with the official result of which player will win the first Nth number of games in the set. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Correct Score After N Games of 1st Set All bets will be settled in accordance with the official result of the current score in the 1st set. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Player to Make 1st Break in 1st Set All bets will be settled in accordance with the official result of the match. The lost serve in the tie-break is not counted. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Player1 to Win Game N on Own Serve Player2 to Win Game N on Own Serve All bets will be settled in accordance with the official result of the match. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Statistics

Number of Set Points The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Number of Match Points The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Player1 Aces Total Player2 Aces Total Aces Total The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation.

Player to Serve Ace Number 1 Aces Winning Aces Handicap If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Player to Commit Double Fault Number 1 Double Faults Total Player1 Double Faults Total Player2 Double Faults Total Double Faults Winner Double Faults Handicap The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Player1 First Serve % Total Player2 First Serve % Total The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Player1 % on First Serve Winning Points Player1 % on Second Serve Winning Points Player2 % on First Serve Winning Points Player2 % on Second Serve Winning Points The bet settlement of statistical values takes into account the official result which is posted on the official website of the tournament or federation. If one of the players retires or is disqualified, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.

Tournament

Tournament Winner To Reach Final In Tournament bets it is proposed to guess a player, who will take the best place in the tournament by the official results of specified Federation/League. If the tournament hasn't been played fully all bets will be void, except the case when the current results were declared by Federation/League as final and bets will be settled in accordance with the official result. If the tournament hasn't been played fully and the winner hasn't been determined, bets will be void.

UFC

General Rules

  • All bets are settled in accordance with the initial official result. Further changes after the fight is finished (protest, doping etc.) are not considered.
  • If the number of rounds is changed in the fight, bets on the result of the fight and the winning method will stand, bets on the number of rounds are void, except the cases when the settlement of the bets had been determined before.
  • If the fight was cancelled, all bets are void.
  • If the fight was declared as "No contest", bets are void (except bets, the outcome of which has been determined).

Market Rules

Fight Winner (2-Way) All bets will be settled in accordance with the official result of the fight.The result of the fight can be defined by judge's Decision (DEC), Knock-Out (KO), Technical Knock-Out (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or refusal of an opponent. In case of a draw, bets will be void.

Rounds Total Bets are settled based on the official result of the fight. Total 0.5 is considered half of the 5-minute round and equals 2 minutes and 30 seconds. If more than 2 minutes and 30 seconds have passed in the round, the total 0.5 will be settled as over. If the fight ends exactly at 2 minutes and 30 seconds, the bet will be void. Number of Completed Rounds All bets will be settled in accordance with the official result of the fight. The bet settlement takes into account the completely finished rounds.

Fighter1 to Win Inside the Distance Fighter2 to Win Inside the Distance To Win Inside the Distance All bets will be settled in accordance with the official result of the fight. The win inside the distance means a Knock-Out (KO), Technical Knock-Out (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or refusal of an opponent.

Winner by Points All bets will be settled in accordance with the official result of the fight. The Win by points means judge's decision (Unanimous decision, Split decision, Majority decision). In case of a draw, bets will be settled as losing.

Winning Method All bets will be settled in accordance with the official result of the fight. A win inside the distance means KO, TKO, TD, DQ, or refusal of the opponent. A win by points includes Unanimous, Split, or Majority Decision. A draw includes outcomes based on the judge's scorecards:

  • Unanimous Draw (all three judges score the fight as a draw);
  • Majority Draw (two judges score the fight as a draw, one judge scores it in favor of either fighter);
  • Split Draw (one judge scores it as a draw, the other two judges score the fight in favor of different fighters);
  • Technical Draw (declared when the fight is stopped due to an accidental injury or other unforeseen event before a certain number of rounds is completed).

The End of the Fight All bets will be settled in accordance with the official result of the fight. In Round Win bets, you must choose the interval of rounds in which the fight will end. If the fight ends between rounds, the round that just ended is counted. If all rounds are finished, the Full Fight is settled as a win. In case of Technical Draw or DQ, the last completed round is counted. Fighter1 to Win in Round Fighter2 to Win in Round to Win in Round All bets will be settled in accordance with the official result of the fight. In Round Win bets, you must choose the interval of rounds in which the fight will end. If the fight ends between rounds, the round that just ended is counted. The win by points after all rounds were finished doesn’t equal a win in the last round. In case of Technical Draw or DQ, the last completed round is counted. Fighter1 to Win in Rounds (Range) Fighter2 to Win in Rounds (Range) To Win in Rounds (Range) All bets will be settled in accordance with the official result of the fight. In Round Win bets, you must choose the interval of rounds in which the fight will end. If the fight ends between rounds, the last minute of the last round that just ended is counted. The win by points after all rounds were finished doesn’t equal a win in the last round. In case of Technical Draw or DQ, the last completed round is counted. Fighter1 to Win by Decision Fighter2 to Win by Decision To Win by Decision All bets will be settled in accordance with the official result of the fight. The judges' decision includes:

  • Unanimous decision (all three judges score the fight in favor of the same fighter).
  • Split decision (two judges score the fight for one fighter, while the third judge scores it for the other fighter).
  • Majority decision (two judges score the fight for one fighter, while the third judge scores it as a draw).

Fighter1 to Win by Unanimous Decision Fighter2 to Win by Unanimous Decision To Win by Unanimous Decision All bets will be settled in accordance with the official result of the fight. Unanimous decision means that all three judges score the fight in favor of the same fighter.

Fighter1 to Win by Split Decision Fighter2 to Win by Split Decision To Win by Split Decision All bets will be settled in accordance with the official result of the fight. Split decision means that two judges score the fight for one fighter, while the third judge scores it for the other fighter.

Fighter1 to Win by KO/TKP/DQ Fighter2 to Win by KO/TKP/DQ To Win by KO/TKP/DQ All bets will be settled in accordance with the official result of the fight. Knock-out is considered any legal strike or combination thereof that renders an opponent unable to continue fighting. A technical knockout (TKO) is declared:

  1. The referee stops the fight because a fighter is no longer defending themselves against the opponent’s strikes, in order to prevent further damage.
  2. The ringside physician stops the fight due to excessive bleeding or another physical injury.
  3. A fighter’s corner stops the fight in the interest of their own fighter’s safety.

Fighter1 to Win by Submission Hold/Lock Fighter2 to Win by Submission Hold/Lock To Win by Submission Hold/Lock All bets will be settled in accordance with the official result of the fight. A submission is declared:

  1. A fighter visibly taps the floor or their opponent with a hand or foot.
  2. A fighter verbally submits to the opponent or the referee.

Fighter1 to Win in Round Number N or by Decision Fighter2 to Win in Round Number N or by Decision To Win in Round Number N or by Decision All bets will be settled in accordance with the official result of the fight. The judges decision includes:

  • Unanimous decision
  • Split decision
  • Majority decision

Fighter1 to Win by KO/TKP/DQ in Round Number N Fighter2 to Win by KO/TKP/DQ in Round Number N To Win by KO/TKP/DQ in Round Number N All bets will be settled in accordance with the official result of the fight. Knock-out is considered any legal strike or combination thereof that renders an opponent unable to continue fighting. A technical knockout (TKO) is declared:

  1. The referee stops the fight because a fighter is no longer defending themselves against the opponent’s strikes, in order to prevent further damage.
  2. The ringside physician stops the fight due to excessive bleeding or another physical injury.
  3. A fighter’s corner stops the fight in the interest of their own fighter’s safety.

Fighter1 to Win by Submission Hold/Lock in Round Number N Fighter2 to Win by Submission Hold/Lock in Round Number N To win by Submission Hold/Lock in Round Number N All bets will be settled in accordance with the official result of the fight. A submission is declared:

  1. A fighter visibly taps the floor or their opponent with a hand or foot.
  2. A fighter verbally submits to the opponent or the referee.

The Fight Will Be Finished Within First Minute All bets will be settled in accordance with the official result of the fight.

Round N Will Be Started All bets will be settled in accordance with the official result of the fight. The specified round should start for the settlement.

Fighter1 to Win by KO/TKP/DQ or by Points Fighter2 to Win by KO/TKP/DQ or by Points All bets will be settled in accordance with the official result of the fight.

Fighter1 to Win by Submission Hold/Lock or by Points Fighter2 to Win by Submission Hold/Lock or by Points All bets will be settled in accordance with the official result of the fight.

Tournament

Fighter N Will Win Title All bets will be settled in accordance with the official result of the evening fights. A specified fighter must win a Title.

All Fights Will End Inside the Distance All bets will be settled in accordance with the official result of the evening fights. All fights should finish inside the distance (Knock-Out (KO), Technical Knock-Out (TKO), Technical Decision (TD), Disqualification (DQ), Submission (Sub) or refusal of an opponent). If one of the scheduled fights was cancelled, all bets would be void, except the cases when the settlement had been determined before.

All Fights Will End by Decision At Least One Fight Will End by Split Decision N Number of Fights Will End by Decision All bets will be settled in accordance with the official result of the evening fights. Only fights finished by the judge's decision (Unanimous decision, Split decision, Majority decision, Unanimous Draw, Draw by majority decision, Split Draw) are counted. If one of the scheduled fights was cancelled, all bets would be void, except the cases when the settlement had been determined before.

N Number of Fights Will End by KO/TKON Fights Will End by KO/TKO/DQ Total All bets will be settled in accordance with the official result of the evening fights. Only wins by KO or TKO are counted. If one of the scheduled fights was cancelled, all bets would be void, except the cases when the settlement had been determined before.

N Number of Fights Will End by Submission Hold/Lock All bets will be settled in accordance with the official result of the evening fights. Only winnings by submission or refusal of an opponent are counted. If one of the scheduled fights was cancelled, all bets would be void, except the cases when the settlement had been determined before.

Volleyball

General Rules

  • If the match was interrupted for any reason and not finished within 12 hours of the original scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If the match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.
  • Handicaps and totals are given in points unless otherwise specified in the betting line.
  • If regulation of the match is changed (1-4 sets are played to 21 points, or vice versa), then bets on the following markets will be settled at the accepted odds while the others will be void:
    • Match Winner;
    • Set Winner;
    • Correct Score;
  • The "Golden Set" is not included in bet settlement.

Market Rules

Match Winner Set Winner All bets will be settled in accordance with the official result of the match. If the regulation of the game is changed, all bets will be settled in accordance with the official result of the match except if the winner of the game wasn’t defined, and bets will be void.

Points Handicap Match Points Handicap Set Winning Margin All bets will be settled in accordance with the official result of the match. Handicaps are given in points unless otherwise specified in the betting line. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Points Total Match Points Total Set Team1 Total Points Match Team2 Total Points Match Points Total (Odd/Even) All bets will be settled in accordance with the official result of the match. Totals are given in points unless otherwise specified in the betting line. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Sets Handicap All bets will be settled in accordance with the official result of the match. If the regulation of the match is changed, bets will be void.

Number of Sets Sets Total All bets will be settled in accordance with the official result of the match. If the regulation of the game is changed and the number of sets reduced, bets will be void.

Correct Score Correct Score After First Two Sets All bets will be settled in accordance with the official result of the match. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Race to N points All bets will be settled in accordance with the official result of what team will win first Nth amount of points in the set. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined.

Will Be Additional Points All bets will be settled in accordance with the official result of the match. The 26th point in a set played to 25, the 22nd point in a set played to 21, and the 16th point in a set played to 15 are considered additional points. If the regulation of the match is changed, bets will be void.

Who Will Score Point Number N The bet settlement takes into account the official information about which team will score the Nth point in the set. If the point wasn't scored, bets would be void.

Will Be Tie-Break All bets will be settled in accordance with the official result of the match. The 5th set in the match is considered a Tie-break. If the regulation of the match is changed, bets will be void.

To Qualify All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament, which is posted on the tournament's official website. To qualify, a team needs to play either one match or several matches.

Statistics

All bets will be settled in accordance with the official result of the match. If the regulation of the game was changed, all bets will be void, except for those that had already been unconditionally determined. The "Golden Set" is not included in bet settlement.

Team1 Aces Total Team2 Aces Total Aces Total

Team1 Blocks Total Team2 Blocks Total Blocks Total

Team1 Serve Faults Total Team2 Serve Faults Total Serve Faults Total

Team1 Successful Attacks Total Team2 Successful Attacks Total Successful Attacks Total

Tournament

Tournament Winner In Tournament bets it is proposed to guess a team that will take the best place in the tournament by the official results of specified Federation/League. If the tournament hasn't been played fully all bets will be void, except the case when the current results were declared by Federation/League as final and bets will be settled in accordance with the official result. If the tournament hasn't been played fully and the winner hasn't been determined, bets will be void.

Water Polo

General Rules

  • All bets are accepted on the regular time.
  • If the match was interrupted for any reason and not finished within 12 hours of the originally scheduled start time, all unsettled bets on markets whose outcomes were not determined prior to the interruption will be void.
  • If the match is postponed or delayed for more than 36 hours from the originally scheduled start time, all bets will be void.

Market Rules

Match Winner (3-Way) All bets will be settled in accordance with the official result of the regular time.

Handicap All bets will be settled in accordance with the official result of the regular time. If the result after applying the handicap is a draw, the bet will be settled as void.

Total Regular Time Total (Odd/Even) Team1 Total Regular Time Team2 Total Regular Time All bets will be settled in accordance with the official result of the regular time. If the total is exactly equal to the specified number, the bet will be settled as void. 0-0 is counted as Even.

Team to Score Goal Number N The bet settlement takes into account the official information who scored the Nth goal in the regular time of the match.

Race to N goals To determine the result, the information of what team will score first Nth number of goals is used.

To Qualify All bets will be settled in accordance with the official result of the team qualifying into the next stage of the tournament which is posted on the tournament's official website. To qualify, a team needs to play either one match or several matches.

E-Football

General Rules

  • Bets are accepted on a computer game FIFA (football simulator with 2 players taking part in).
  • Matches are played with game settings "2 halves by 3 minutes each" or "2 halves by 4 minutes each" or "2 halves by 5 minutes each" or "2 halves by 6 minutes each" complexity level “beginner”.
  • If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and re-match appointment, bets on a stopped match will be settled according to the general rules of settling interrupted events. Bets on re-match are accepted as for a new event.
  • If due to technical failure the live streaming of the event is interrupted (disconnection, DDoS, etc.), this is not a reason for canceling bets, except for situations in which it is impossible to know the final result of a match.

E-Basketball

General Rules

  • Bets are accepted on the NBA 2K computer game (basketball simulator with 2 players).
  • Matches are played in two formats with the following game settings:
    1. “4 quarters of 5 minutes, overtime lasts 3 minutes”
    2. “4 quarters of 8 minutes, overtime lasts 4 minutes” Match mode is set to “All-star”.
  • If a match is stopped due to technical reasons (computer failure, disconnection, etc.) and a re-match is scheduled, bets on the stopped match will be settled according to the general rules for interrupted events.
  • Bets on the re-match are accepted as new events.
  • If the video broadcast of an event is interrupted due to technical malfunction (disconnection, DDoS, etc.), this will not be grounds for canceling bets, except in situations where it is impossible to determine the final result of the match.

E-Hockey

General Rules

  • Bets are accepted on the NHL computer game (hockey simulator with 2 players participating).
  • Matches are played with the following game settings: “3 periods of 3 minutes each” or “3 periods of 4 minutes each”, difficulty level and goalkeeper difficulty level set to “Semi-Pro”, game style set to “Arcade”.
  • If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and a re-match is scheduled, bets on the stopped match will be settled according to the general rules for interrupted events. Bets on the re-match are accepted as new events.
  • If the live streaming of the event is interrupted due to technical failure (disconnection, DDoS, etc.), this will not be a reason for canceling bets, except in cases where it is impossible to determine the final result of the match.

E-Cricket

Market Rules

Match Winner If the Match is not completed for whatever reason, and there is no official result, bets will be void. Where there is a tie and a winner is declared due to a Super Over or something similar, bets will be settled on that declared result. In the event of disruptions due to technical issues, where no official winner is declared, bets will be void unless it is possible to resume the Match within 4 hours of the original start time, and a winner is declared.

Innings Runs The innings in its entirety must be bowled, unless the batting team is all out or reaches its target, or bets will be void – unless settlement is already determined.

Runs in Next Over The Over in its entirety must be bowled unless the batting team is All Out or reaches its target within the Over, unless the result of this market is already determined. Penalty Runs will count only where they are accredited to a particular delivery within that Over.

Fall of Wicket The Team score at the fall of the named wicket will be taken for settlement purposes. If the Innings is completed or the batting team reaches its target then the final innings score will be deemed the result for settlement purposes.

Innings Fours Innings Sixes The innings in its entirety must be bowled, unless the batting team is all out or reaches its target, or bets will be void – unless settlement is already determined.

Runs off Ball x All runs accredited to that ball count, the ball must be legal and completed. Any illegal deliveries (wides and no balls) will not be counted as balls for the purpose of this market. For example, even if there are two wides bowled in that over, there will still only be 6 legal balls bowled in the over. For clarity if the named ball is a wide and then followed by a boundary four, then the market result will be settled as 5. The ball must be legally bowled for bets to stand. If the named ball is a no ball and leads to a free hit, the runs scored off the free hit will count, for example if the ball is a no ball and then followed by a six off the free hit then the market result will be 7.

Method of Dismissal Methods of dismissal only include: Bowled, Caught, LBW, Run Out, Stumped, Obstructing the Field, Hit the Ball Twice, Hit Wicket and Timed Out – any wicket that is not named will be considered “Others”. If a batsman retires this does not count as a dismissal for settlement purposes. Market will be settled on the dismissal method for the specified wicket number, regardless of whether the players are different due to retirements or otherwise. If the Innings ends with the named wicket not falling, then all bets will be void.

Most Fours Most Sixes There must be an official match result for bets to stand unless settlement is already determined (the team batting second has already surpassed its target. Fours/Sixes in a Super Over do not count).

Match Fours Match Sixes There must be an official match result for bets to stand unless settlement is already determined (the total has already been surpassed). Boundary fours scored from the bat only to count - overthrows, all run fours and extras do not. Fours/Sixes scored in a super over do not count.

Batsman Fours Batsman Sixes Boundary Fours/Sixes scored from the bat only to count - overthrows, all run fours and extras do not. Fours/Sixes hit in a Super Over do not count.

Four in Next Over Six in Next Over Fours/Six accredited to batsmen only to count. Byes, Leg byes or Wides do not count. Fours hit from a No Ball will count if the Four is accredited to the batsman. The Over in its entirety must be bowled unless the batting team is All Out or reaches its target within the Over, unless the result is already determined. Overthrows do not count towards the batsman and so do not count for the purposes of this market. If a total of Six runs is scored from an individual delivery in the Over but this is not a Six hit by a batsman this does not count for the purposes of this market.

Wicket in Next Over The Over in its entirety must be bowled unless the batting team is All Out or reaches its target within the Over, unless the result of this market is already determined.

Two-over Cricket

General Rules

  • The format of every event is: team 1 bats for one over (exactly 6 balls) then team 2 bats for one over.
  • It is not possible for a team to bat fewer than 6 balls in their over.

Market Rules

Match Winner If team 1 scores more runs than team 2 then "team 1" is deemed the winner; If team 2 scores more runs than team 1 then "team 2" is deemed the winner; If team 1 scores and team 2 scores the same number of runs, then "draw" is deemed the winner.

Draw No Bet If team 1 scores more runs than team 2 then "team 1" is deemed the winner; If team 2 scores more runs than team 1 then "team 2" is deemed the winner; If team 1 scores and team 2 scores the same number of runs, then the market will be voided.

Total Runs The number of earned runs in the match. Wagering on individual totals of teams and exact number of earned runs is offered.

Total Wickets The number of fallen wickets in the match. Wagering on individual totals of teams is offered.

Total 4s The number of 4s earned in the match. Wagering on individual totals of teams is offered.

Total 6s The number of 6s earned in the match. Wagering on individual totals of teams is offered.

Method of First Wicket of the Team Applies to the type of wicket dismissal for the 1st wicket lost in specified team's over; If no wicket is lost in the over, the bet will be void.

Virtual Kabaddi

Market Rules

Match Winner (2-Way) All bets will be settled in accordance with the official match results including extra-time.

Match Winner (3-Way) Half Winner (3-Way)

Double Chance Regular Time Double Chance Half Time All bets will be settled in accordance with the official result of the regular time without extra-time.

Handicap Regular Time Handicap Half Time

Winning Margin All bets will be settled in accordance with the official result of the regular time without extra-time. In case of hitting the spread on the handicap, bets will be void. All methods of scoring are counted.

Total Regular Time Total Half Time Total (Odd/Even) Team1 Total Team2 Total All bets will be settled in accordance with the official result of the regular time without extra-time. In case of hitting the spread on the total, bets will be void. All methods of scoring are counted.

Match Result and Total All bets will be settled in accordance with the official result of the regular time without extra-time.

Half Time and Regular Time Result All bets will be settled in accordance with the official result of each half of the match, without extra-time.

Highest Scoring Half The bet settlement takes into account the official result of each half of the match, without extra-time.

Replay Bets

General Rules

  • Bets on the real matches, that were already played in the past.
  • Random matches are proposed for the bets. Highlights of the match are provided.
  • The home/away designation of the teams is irrelevant. If the teams are listed in reverse order, this is not a reason for bets to be refunded.

Replay bets in Basketball

  • All bets will be settled in accordance with the Settlement Rules for Basketball.

Replay bets in Counter-Strike

  • Map replay from one Round of the match.
  • Bomb Kill, Friendly Fire, and also kills after regular time is finished on the timer – do not count as a kill.
  • All bets will be settled in accordance with the Settlement Rules for Counter-Strike.

Replay bets in Football

  • All bets will be settled in accordance with the Settlement Rules for Football.

Replay bets in Cricket

  • All bets will be settled in accordance with the Settlement Rules for Cricket.

Cricket Roulette

General Rules

  • The event is held in the format of one virtual Innings. The virtual field is divided into red and black zones, each of which has its own value of runs (points from 1 to 18). Wicket equals 0 runs. Each team (team #1 and team #2) serves 6 balls – ball #1, ball #2, ball #3, ball #4, ball #5 and ball #6. The team that scores the most runs in total wins.

Market Rules

Match result (3-way) All bets on the match will be settled according to the final result of the virtual event. In the case of a tie, then dead-heat rules will apply.

Team Total Runs Bets are settled according to the total number of runs (points) scored by a team in Innings #1. When settled, bets only consider runs (points) scored by one team (team #1 or team #2).

Handicap (0) Bets are settled according to the final result of the virtual event. Bet on the handicap will be winning if the game ends in a win of the selected team with the handicap. Bet on the handicap will be void if the event ends in a draw.

Team Color off ball # Bets are settled according to the color of the zone (red or black) in which the ball landed in each delivery separately. All bets will be settled according to the serving team in Innings #1.

Team Exact Number of Runs Off Ball #: Bets are settled according to the exact number of runs (points) scored in each delivery separately. Wicket equals 0 runs (points).

Team Number of Runs Off Ball #. (Even/Odd) Bets are settled according to total runs (points) scored by the team in each delivery separately. All bets will be settled according to the even or odd number of runs (points). Zero (wicket) will be deemed to be an even number.

Team Low or High Off Ball # All bets are settled according to the zone where the ball landed. Low zones - from 1 to 9 runs (points). High zones - from 10 to 18 runs (points).

Team Segments Off Ball # Bets are settled according to three selected zones in which the ball must land. For a bet to be successful, the ball must land in one of the three selected zones.

RULES REGARDING OPENING A GAMING ACCOUNT AND DEPOSITING FUNDS

42.  To open a gaming account, the Client has to:  

  1. Register on the server in the respective section of the website;
  2. Deposit funds to the gaming account via at the bets acceptance point, bank transaction or electronic payment methods (more detailed in Making deposits).
  1. The Player enters the password for the gaming account while registering on the website. This password may consist of any characters and may be changed by the Player at any time on the site after the authorization procedure.
  2. All transactions on the gaming account will be performed in the currency chosen by the Client during registration.
  3. After making a deposit at the cash desk, with bank transfer or via electronic payment methods, the gaming account will be credited on the server:  
    1. within 30 minutes after depositing funds via the bets acceptance point of the Betting company;
    2. within 30 minutes after funding the account via electronic payment methods;
    3. after the actual receipt of money to the company's account via bank transfer and credit card deposits.
  4. All costs of money transfers are paid by the Client. To avoid disputes, keep the receipt of the transfer for 3 years.
  5. Betting company is not liable if the gaming account is not credited within a specified time through the fault of third parties or due to force majeure (authorization centers, communication channels, etc.)
  6. То deposit a gaming account the personal data of a payment card must match with the personal data of the gaming account.
  7. To deposit account via Visa, MasterCard, SafeCharge or ECommPay, the Client is not obliged to have a bank account in the currency of the gaming account. International payment systems independently and automatically convert any money payments to the currency of the gaming account from any other currency with the current interbank rates.
  8. Payment cards have to be open for transactions on the Internet. If not, contact your bank to remove the restrictions for online transactions.
  9. Time of transaction on crediting funds to the gaming account at Betting company and commission may vary. Current conditions for transactions will always be displayed on the "Making deposits" page. If the Client makes "empty" and inappropriate transactions to deposit the gaming account, the Company reserves the right to set the individual commissions for the Client's future financial transactions, but not more than 5% + 0.4 EUR (equivalent in the gaming account currency) per transaction.
  10. The Company is not responsible for any additional commissions and limitations of financial intermediaries. The Client can find additional terms and rates in the relevant financial institutions.
  11. The Company reserves the right to cancel the Client’s deposit made through the chosen payment system and make a refund back to the card, if there are suspicions of fraud or personal card details do not match the data of the gaming account holder. Placed bets are settled at the odds 1.



    In the event of suspected financial fraud, including but not limited to unauthorized use of payment methods, 'carding,' manipulation of game outcomes, or any other form of financial fraudulent activity, the Bookmaker reserves the right to freeze all funds in the Player's account until the investigation regarding fraud is completed. If the fraud is confirmed, the Bookmaker reserves the right to forfeit all funds from the Player's account without prior notice. This action may be taken to mitigate losses incurred by the Bookmaker and to uphold the integrity of the Website.
  12. If there is delay in crediting funds to the Client's gaming account, please contact support immediately.



    54.1. In the event that the Betting Company transfers, sells or ceases its business or any part of it, the Betting Company reserves a right to transfer Customer’s gaming account in its entirety (including Betting Company obligations before the Client) to its third party partners and/or subcontractors in order to maintain the provision of its services to its Customers.

RULES FOR ACCRUAL OF WINNING AND WITHDRAWAL MONEY FROM ACCOUNT

55.  Winnings from settled bets are credited immediately after the announcement of the event results on the official websites.

  1. You can send the request for withdrawal of any amount from your account that does not exceed your account balance. The payout will be made in the same currency that you indicated during registration. The withdrawal can be collected:  
    1. via bank transfer to the Client's bank account in 1-3 of banking days after the withdrawal request sending;
    2. by transfer via one of the electronic payment systems account within one working day after sending the request (for more details, see the Withdrawal  section)
  2. The deposit and withdrawal should be made in the same currency and with the same payment method.
  3. Withdrawal from the gaming account is performed only upon confirmation of the fact that the gaming account holder in the company is the owner of payment systems accounts. It is strictly prohibited to make money transfers in favor of other people regardless of the degree of relationship.
  4. All expenses for the transfer of funds are borne by the recipient and deducted from the transferred amount with the exception of situations where WebMoney payment system is used for withdrawal.
  5. The Client is responsible for providing authentic information at registration of the order for withdrawal.
  6. To perform the operation of withdrawal from the gaming account via the chosen payment system, the Client must pass a verification procedure. To do this, it is enough to download a color photo of your passport and a photo of the front and back of the credit / debit card that was used for the account replenishment. Please note that all data must be clearly visible, and the Client is obliged to close the middle 8 digits on the front side of the card and 3 digits of the security code on the back. If for any reason the Client refuses from verification, the Company will provide comments on what has to be corrected.
  7. The current terms, conditions and fees for withdrawal from the gaming account may be changed and are always displayed on the "Withdrawal" page. If the Client makes "empty" and inappropriate transactions to deposit the gaming account, the Company reserves the right to set the individual commissions for the Client's future financial transactions, but not more than 2% or 5 EUR (equivalent in the gaming account currency) per transaction depending on which amount is higher.
  8. To withdraw funds from the gaming account to VISA or MasterCard, the Client is not obliged to have a bank account in the currency of the gaming account. International payment systems independently and automatically convert any money payments to the currency of the gaming account from any other currency with the current interbank exchange rates.
  9. To withdraw funds from the gaming account the Client should use the same payment card that was used to deposit funds to the gaming account. If your card details changed or you made a deposit via the card of another payment system, deposit a minimum amount to the gaming account using any valid payment card (issued in any currency) in order to “open” the transaction for withdrawing from the gaming account. Withdrawal to some cards is limited on the bank side. Withdrawal to the MasterCard is not available for all countries and issuing banks. 

If you wish to withhold more than 15 000 EUR (or its equivalent in other currency), the Betting company reserves the right to split the payment and pay the withholding amount in daily instalments not exceeding 15 000 EUR (or its equivalent in other currency) per day, until the withholding amount is paid in full. The transaction amount can be limited on the bank side. Betting company reserves the right to combine 2 or more transactions in one.

  1. The funds are credited to the Client's bank account within 3-6 business days.
  2. In case of fraud suspicion (multi-accounting, using of any software for automated betting, arbitrage betting, if the Client’s gaming account is not used for betting and other products offered by the Betting company, abuse of bonus programs, etc.) - Betting company reserves the right to suspend transactions and/or payout for the gaming account for the time of betting activity verification until its completion”.
  3. The Betting company reserves the right to invalidate the concluded agreement (including the bets placer before or after the beginning of the event), refuse to fulfill obligations under such an agreement (including refuse to pay any winnings) or from return of any placed bet, if: 

1. Betting company discovered that the betting agreement, bet or win refers to the outcome of the event:

•    a) in which the Client participates as an sportsman, or

•    b) in which a sports club participates, in which the Client is an owner, a coach, a functionary or a player, or

•    c) for which the agreement was entered into by the Client on behalf of a person referred to in subparagraph “a” or “b" of this paragraph.

This rule applies regardless of when the Betting company became aware that the Client is one of the designated persons.

2. If the Betting company has reasonable suspicion in the presence of unfairness event during the event or the influence of unfairness event on the outcome of an event, The Client and the Betting company have concluded a betting agreement, the Betting company reserves the right to consider a bet (in whole or in any part of it) regarding the outcome of such an event is doubtful, which entails the suspension of the settlement of the winnings and the payouts of the winnings to the Client with respect to such bet before the ending of all investigations, initiated by the Betting company or other persons in connection with suspicions of unfairness event. 

If this investigation establishes a fact of dishonesty sports struggle in the course of the event or the fact of the influence of unfairness event on the outcome of the event, then the Betting company has the right to refuse the return of the rate and pay the winnings to the Client in respect of such an event, and also have the right contact the law enforcement authorities to investigate the involvement of the Client in unfairness event and bringing him to liability, established by law. 

If these investigations will not be completed within 1095 days after recognition by the Betting company that the bet or a part of it is doubtful, then the Betting company declares a dubious bet invalid (null) by the written request of the Client and returns rates to the Client.

3. For the purposes of paragraph 67 of these Rules: 

•    a) unfairness event includes situation (but not limited to them), when the outcome of the event was completely or partially predetermined in the result of collusion between its members and / or a third party, or when a contractual match took place, as it defined in the rules for the conduct of relevant sports events, or when there was illegal influence on the result of an official sports event or other event;

•    b) suspicion of Betting company in the presence of unfairness event is justified, in particular situation when such suspicion comes from a national, international or foreign organization specializing on the detection, prevention or opposition to match fixing or other sports with a pre-determined result (for example, Tennis Integrity Unit (TIU), Early Warning System GmbH (EWS), FederBet AISBL).

4. It was determined that

• one Client has several game accounts (multiple registration, multi-accounts), including under a new name. The Betting company does not recommend two or more Clients to place bets from the same IP address (one device, local network);

• one Client uses the data of other persons to register new gaming accounts, including his family members;

• bets are made by a group of Clients acting in collusion, in order to circumvent the restrictions established by the Betting company;

• the Client is suspected of using any software that automates the process of setting rates;

• uses a game account to play in arbitration situations;

• the gaming account is not used for betting and other products offered by the Betting company;

• loyalty programs are abused;

5. The Betting company has lost trust to the Client. If the Client cannot explain the history of a bet during the verification of the fairness of the bid, on the basis of what principles it was made, what the client was guided by when betting, why he was interested in this event or any other questions related to the bet set The betting network will consider it necessary to ask the Client. If the answers provided by the Client will leave doubts about the honesty of the bet set, this entails a loss of trust of the Betting company in relation to this Client.

The evidence of the foregoing can be based on the size, volume and structure of the betting in the Betting company. The decision made by the leadership of the Betting company on any of the issues listed (if there is any) is final. In case that for any reasons Client has negative balance, the Betting company reserves the right to take this into account before accepting any payouts to this Client.

6. The betting network is not responsible for losses and damages that may be incurred by the Clients or a third party due to technical failures provoked, including by virus attacks or other malicious actions directed at this website, failures on the side of the software provider (third parties) and others. If the Client's account is mistakenly credited with winnings that do not belong to the Client due to a technical error, including the software provider (third party), the betting network is not obliged to pay such winnings to the Client. The Betting Network reserves the right to suspend, withdraw or cancel any payments or winnings that have been received as a result of the willful or unintentional use of technical failures or vulnerabilities. The client is obliged to return all such withdrawn erroneous winnings and payouts, and the bookmaker network has the right to collect them, including from subsequent account deposits. In case of incorrect crediting of funds, and/or detection of any technical errors or vulnerabilities, the Client is obliged to notify the Support Service. The right to determine whether an explicit or latent technical error was committed in a particular case, or not, belongs exclusively to the betting network.

7. From the moment a violation of subparagraph 2.2. of paragraph 2 of these Terms and Conditions, the Betting Company immediately refuses further participation in the game to the Client who has violated the condition set forth in subparagraph 2.2. of paragraph 2 of these Terms and Condition and blocks his gaming account.

The Betting Company reserves the right to apply clause 67.7 of the Rules and Conditions of the Game in relation to previously registered Clients at any time, from the moment when the Betting Company becomes aware of the violation committed by the Client.

In case of refusal to participate in the game on the basis of clause 67.7 of the Terms and Conditions, all active bets of the Client are calculated with a coefficient of "1", after which the Client's game account is calculated and blocked.

  1. For withdrawals from the gaming account the Client should use for betting at least one hundred (100) percent of the funds from the deposit amount made by the Client at the time of sending the inquiry for withdrawal from the Betting company.
  2. Betting company reserves the right to withdraw funds from the Client's account in any manner at its sole discretion, including determination of the commission, limits on the number and amount of transactions.
  3. Betting company reserves the right to verify the gaming account holder's identity and suspend transactions and/or payout for the gaming account at the time of verification.

    Initial verification is carried out in order to confirm that the gaming account has been registered with real data and that the Client has reached the age of 18. To verify his identity, the Client can download a photo of a civil passport of home country or national identity card in the gaming account settings.

    First name, last name, photo, date of birth, number of the document must be clearly visible on the document. Only color photos of documents can be accepted (black-and-white scans and copies of documents are not allowed). Document pages must be visible completely.



    In the event that the Player does not provide requested information to the Company within 14 (fourteen) calendar days from the date of receipt of the request\email\call, connected to verification, from the Company, the Company reserves the right to consider that as a violation of Rules and to stop services and cancel all winnings, and the Player will be returned only the deposit part of the funds that they deposited into the gaming account. After successful withdrawal of deposit funds, the Player's account will be closed. Such Player may also be denied registration on the Company’s Website in the future.



    If in the process of verification of the Player the Company found/established that the person to whom the account was registered used the account not on their own behalf, i.e. did not independently participate in the games (made deposits/bets) and/or did not knows the details of the game history, the Company reserves the right to invalidate all bets on the account and cancel them, leaving only the deposited funds, even after the official result of such bets is known. Such a Player will be allowed to withdraw only the deposit part of the funds that they deposited into the gaming account. After successful withdrawal of deposit funds, the Player's account will be closed. Such Player may also be denied registration on the Website by the Company in the future.



    Company reserves the right to require verification through the use of video communication, during which document and account owner identity checks in real-time are possible. When undergoing verification through video communication, the Client must ensure a proper quality of the connection, have an open face (without glasses and other accessories), and the ability to demonstrate identifying documents unfolded in real-time.



    If necessary, when undergoing verification through video communication, the Client will be offered a convenient date and time within the next 7 days from the moment of the request, from the time slots provided by Company. At the Client's request and with valid reasons, Company may offer a one-time extension of 14 additional days for verification (suspension of transactions and/or payouts for the gaming account will be in force). In case the Client does not select the offered slot, does not request an extension, or does not pass the verification, Company reserves the right to consider it a violation of the rules and terminate the provision of services to the Client, cancel all winnings, and return only the deposit amount the Client deposited into the gaming account. After the successful withdrawal of deposit funds, the Client's account will be closed. Additionally, such a Client may be denied registration on the Website in the future.
  4. If necessary, Betting company may require additional proofs of identity at all times, regardless of that the Client has passed the primary account verification. The list of additional documents includes (but is not limited to): a digital photo of the Client with a passport, driving license, birth certificate, international passport, utility bill, bank statement for the account / card, etc.

    The timing of the verification of the game account is set individually for each game account.
  5. In case of refusal (avoidance) of the Client from identity verification procedure, the provision of another`s, fake (edited with the help of various programs and graphic editors) documents,  - Betting company may decide to cancel all the bets placed by the Client and to return all transferred funds into the gaming account.

INACTIVE ACCOUNTS

  1.  An inactive (“Sleeping”) account is a gaming account, for more than a year (12 months) there have been no registered any I) successful deposits, II) bets on events or online games, III) withdrawals.
  2. According to industry standards, the maintenance of your account remains free as long as you actively use the products of the Bookmaker network. If your account has signs of “sleeping,” the administrative fee for servicing an inactive account to cover administrative expenses will be deducted from a positive account balance. If your account has a zero balance, no fee will be charged.
  3. The owner will be notified of the inactive status of his account and the first charge for servicing the account using the contact information that was provided to them in the profile and confirmed. The administration fee from a positive account will be charged monthly starting from 7 days after the first notification of the inactive status of the account, and until there are no more funds left in the account or it becomes active again. And with the first charge to an inactive account, all bonus campaigns are also deactivated, bonuses and any other points or accumulations of money in promotions, loyalty programs or other programs or campaigns that were activated on this game account earlier are canceled.The account owner has the right to withdraw a positive balance by available payment methods any time, if the other points of these rules are fulfilled.
  4. The owner of an inactive account can “activate” his account by making I) a successful deposit, II) betting on an event or online game, III) withdrawing funds any time .
  5. The fee for servicing Inactive accounts  is charged in Euro and amounts to 6 Euro (or the equivalent in the currency of the game account). The equivalent in the currency of the game account is determined by converting the specified amount into Euro at the internal exchange rate of the company, when must charge the account maintenance fee. If the account balance is less than 6 Euro (or the equivalent in the currency of the game account), the remaining amount will be withdrawn from the account until the balance is 0 Euro (or the equivalent in the currency of the game account).
  6. The Operator reserves the right to close an Inactive account (terminate its maintenance and access to an account) after the account balance has dropped to zero.

COMMUNICATION WITH THE CUSTOMER SUPPORT SERVICE OF THE BETTING COMPANY

  1. When contacting the Customer support Service of the Betting company (hereinafter referred to as the Customer support), the Client must respectfully communicate with the operator of the Customer support and other employees of the Betting company, in particular, clearly and with the essence express their questions, execute requests of the operator of the support service or another employee of the Betting company.

    The Operator of the Customer support provides assistance to the Client only with respect to the concluded bet agreement or the possibility of concluding and executing an agreement about betting and have the right to refuse providing consultation on other issues.
  2. The Client undertakes during the conversation with the operator of the Customer support:

a) do not use obscene or vulgar expressions;

b) do not insult the operator and do not degrade his dignity;

c) do not threaten the operator or other employees of the Betting company;

d) not to contact the operator of the Customer support on matters that do not concern to the bet agreement or the possibility of concluding and executing a betting agreement;

e) do not abuse the right to contact Customer support and do not interfere with the normal operation of the Customer support (repeated appeals, spam, flood, etc.).

  1. In case when the Client allows violation of Paragraph 80 of these Rules during the communication with the operator of the Customer support,, then operator:
    1. a) warns the Client that his behavior is a violation of these Rules;
    2. b) demands the termination of the violation and warns the Client about the consequences provided for in paragraph 82 of these Rules, if the Client will continue to violate these Rules.
  2. In case if the operator has warned the Client but the Client continues to allow violation of Paragraph 80 of these Rules, the operator decides on the temporary suspension of the Client's right to apply to the Customer support for a period from 1 day to 3 months. Operator's solution is final.

    The Betting company has the right to use technical means for automatic blocking the access of such Client for contacting Customer support . The Betting company does not notify the Client of the renewal of his right to apply to the Customer support.

CASHOUT

  1. "CashOut" option is the ability to settle your bet before its outcome is known.
  2. "CashOut" amount depends on the course of events and changes of odds in the game that you selected. It may be higher or lower than your original bet.
  3. "CashOut" option is available only for your unsettled bets.
  4. "CashOut" option will be active both for Pre-match and Live betting.
  5. If you have several bets (single bet and Parlay or several single bets and Parlays), then "CashOut" option will be available separately for each of these bets.
  6. "CashOut" option is available only for the whole Parlay but not for its separate events. If some event in Parlay has finished according to your bet, then "CashOut" option will be available for recording the profit that you have already won.
  7. "CashOut" option is provided on the condition that the markets, in which you have placed your bets, are still open.
  8. You can apply "CashOut" option to your unsettled bets in the "Account History" tab.
  9. The settlement amount will be displayed next to each of your bets for which "CashOut" is available.
  10. Betting company does not guarantee that "CashOut" option will be available at any time.
  11. If your "CashOut" request for an individual bet is successful, then your bet will be settled instantly and the appropriate amount of funds will be credited to your gaming account. In this case, the result of selected event will not matter for settlement of this bet.
  12. Betting company reserves the right to accept or reject any "CashOut" request for any kinds of sports, competitions or markets.

Early payout

  1. A bet is eligible for early settlement as a winning bet if the team you backed gains a two-goal lead during regular time.
  2.  Once the team achieves a two-goal advantage, a five-minute countdown begins. If the second goal is not cancelled (via VAR or other official decisions) within those five minutes, the bet will be settled early.
  3.  If the team with the two-goal lead eventually fails to win in regular time or loses that advantage, all bets previously settled early as winning remain valid and will not be reviewed.
  4.  Early payout is available exclusively for pre-match bets on the sport «Football».
  5.  Early payout applies only to the «Match Result» (1X2) market, specifically to bets on outcomes W1 and W2.
  6.  If early payout is available for a specific match, a lightning icon and the label «Early payout» will appear next to the «Match Result» market.
  7.  Early payout is provided only for selected events and/or tournaments determined at the bookmaker’s discretion. The list of eligible events may be modified at any time without prior notice.
  8.  The early payout feature is available for Single bets, Parlay bets, and System bets

ANNEX NO. 7. OLYMPIC GAMES

  1. Wagering "The winner of the Olympic Games." It is proposed to bet on which participating country will occupy the first place in the final medal standings (see Olympic Results Medal Table). If more than one participating nation will be the winner, bets made on the winning of these countries are settled at the odds 1.
  2. It is offered to bet on places in the final medal table occupied by the participating countries.
  3. Wager "Who is higher". It is proposed to specify which of the participating countries will be higher in the final medal table. If both participating countries have taken the same place - settlement at the odds 1.
  4. If not all sets of medals are awarded, then bets on the events "Winner", "Who is higher," total of gold medals and total of all medals and comparison of the number of gold medals will be settled at the odds 1.
  5. In the event of disqualification of an Olympic Games participant (regardless of the grounds and the timing of the disqualification decision), all unsettled bets placed on such participant shall be settled as a loss.

ANNEX NO. 9. CHAMPIONS LEAGUE.

  1. Wagering "Which team will be higher by the end of the Champions League".

    This wager is offered as a "match" of two teams, in which the team victory means that it finished its performance at a later stage of the tournament than its opponent did. If both teams have not reached the 1/8 finals, then the team that takes a higher place in its group will win. If both teams take the same place in their groups, then outcome of the "match" will be considered as a draw. If both teams are qualified for the playoffs and finished the tournament at one stage of the competition (except the final), then outcome of the "match" will be considered as a draw. If both teams reach the final, then that team will win, which will be the winner of the Champions League.
  1. Wagering "Champions League group stage statistics".

    In case of cancellation of one or more matches of the Champions League group stage, all bets on the group stage statistics will be refunded. If one or more matches are interrupted and not finished until the end of the Champions League group stage, then all bets on the group stage statistics will be refunded. In the case of the Champions League group stage match transferring to a neutral field or on the opposing team field, all bets on the group stage statistics will be valid.

ANNEX NO. 11. WORLD CHAMPIONSHIP (EUROPEAN CHAMPIONSHIP).

  1. The game "Score (will miss) the biggest (smallest) number of goals", "How many will score (miss) goals":
    • It is suggested to predict the team (player) which will score the biggest (smallest) number of goals for the final tournament or the group stage, and determine how many goals the team will score after the tournament or group stage. Goals scored in extra time (two additional halves of 15 minutes) are taken into account. Goals scored in penalty shoot-outs are not counted. If it is impossible to determine the winner - several teams will score (miss) the biggest (smallest) equal number of goals, then all bets places on these teams are settled with odd of 1. Other bets are considered as lost.
    • It is suggested to predict the player who will score the biggest number of goals in the final tournament. Goals scored in extra time (two additional halves of 15 minutes) are taken into account. Own goals and goals scored in penalty shoot-outs are not taken into account. If it is impossible to determine the winner, several participants will score the biggest equal number of goals, then all bets places on these participants are settled with a odd of 1. Other bets are considered as lost.
  1. The game "Which team will perform better at the end of the tournament."

    This game is offered as a "match" between the two teams, in which the team's victory means that it will finish its performance at a later stage of the tournament than its opponent. If both teams do not leave their teams, then the team that will take the higher place in their group will win, and if the same places in their groups, the "Draw" will be the winning one. If both teams go to the playoffs and finish the tournament at one stage of the competition, the outcome will be the "Draw".
  2. Game "Statistics of the group tournament of the World Championship (European Championship)."

    In case of cancellation of one or several matches of a group tournament, all bets on the statistics of the group tournament are to be returned. If one or more matches are interrupted and not finished before the end of the group stage, then all bets on the statistics of the group tournament are also subject to return.
  3. The game "Team composition."

    It is proposed to predict a football player who will enter the official list of 23 players to participate in the final tournament of the World Championship (European Championships). The results will be determined on the basis of the official team list published by the organizing committee (on the website fifa.com for the World Cup, uefa.com - UEFA). Any subsequent changes will not be taken into account.
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